[Lumen Works] Animal Effects

DESCRIPTION

Allows the wild animals you configure to be able to apply poison, bleeding and trauma status effects.

  • You can add animals and configure their probability of effect and what kind of effect they do.

  • Each animal can have several variants within the same cateogory. For example 3 different types of poisons.

  • For each poison you can add duration, damage, damage over time, vomiting effect, possibility to run, healing remedy (or not) and hud icon.

  • Bleeding has a special blood effect (you can deactivate it if you want).

  • The trauma effect locks the player to the ground so that he cannot move for the duration of the effect

  • You can set your favorite notification system.

  • 0.00 ms (pause) | 0.03 ms (work) in resmon .

  • You can create as many variants as you need.

SHOWCASE

Showcase video

DOCUMENTATION

Animal Effects (gitbook.io)


REQUIREMENTS

  • RedEM:RP 2023 / VORP / RSG (consult for other frameworks)

Price

25.00€
Tebex : Animal Effects

Changelog

v1.0.0

  • Release

v1.0.1

  • Added compatibility with RSG CORE

v1.0.2

  • Fixed a bug that prevented the use of some consumables for rsg

v1.2

  • Added possibility to apply status effects when the animal is a player.
  • Added automatic framework detector.

LOCKED FILES

  • All files are encrypted except the config file
Code is accessible No
Subscription-based No
Lines (approximately) 800
Requirements Nothing
Support Yes
5 Likes

v1.0.2

  • Fixed a bug that prevented the use of some consumables for rsg

v1.2

  • Added possibility to apply status effects when the animal is a player.
  • Added automatic framework detector.