[Lumen Works] Naturalist

DESCRIPTION

With this script you will be able to study wild animals, complete your records, extract blood samples by tranquilizing them and search for legendary animals.

  • Create npcs “Naturalists” to be able to accept missions, complete study assignments or sell blood samples.
  • You will be able to analyze animals with your binoculars. The higher the quality of the animal and the closer you are, the higher the learning rate.
  • You can view your progress at any time with the “naturalist notebook”.
  • Use the tranquilizer ammunition included with the varmint to put the animals to sleep and draw their blood.
  • Complete daily assignments of legendary animals. For this you will need to complete a high percentage of animals.
  • Check with the naturalist npc which animals are with a bonus. This is renewed on a daily basis so that the player always has an incentive to draw blood.
  • Fully translatable.
  • All parameters are highly configurable.
  • 40 pre-configured animals. 10 legendary animals. You can easily add as many animals as you want
    24/7 support for any questions, bugs or suggestions you may have.

SHOWCASE

DOCUMENTATION




REQUIREMENTS

  • RedEM:RP 2023 / VORP / RSG (consult for other frameworks)
  • redemrp_menu_base
  • uiprompt

BUY HERE

Tebex : Naturalist

Changelog

v1.0.0

  • Release

v1.1

  • Now possible to change the menu icons to custom images, you will have to add your own images in the “img” folder. Make sure you have the modified version of redemrp_menu_base, you can download it from the lumen works discord.
  • Now possible to add new animals to the config without having to lose the progress of current animals.
  • Fixed a problem with the purchase of some items in the naturalist’s store. This only affected the vorp version.
  • Added version checker.

v1.2

  • Modify how the prompt is triggered to get blood (command).
  • Webhooks to track blood extraction.
  • Add ability to add an optional “outfit” for each ped model. Variable like legendary scripts use (Should allow for breaking out research for ped models with different sub species such as pronghorn, foxes, owls, etc.).
  • Reward from “extracting” a table to allow for multiple items to be acquired.
  • Ability to choose “outfit” for legendary missions.
  • Only allow legendary animals to be extracted if on a mission.

LOCKED FILES

  • All files are encrypted except the config file

OTHERS LUMEN WORKS SCRIPTS

Code is accessible No
Subscription-based No
Lines (approximately) 2000
Requirements See documentation
Support Yes
1 Like

v1.1

  • Now possible to change the menu icons to custom images, you will have to add your own images in the “img” folder. Make sure you have the modified version of redemrp_menu_base, you can download it from the lumen works discord.
  • Now possible to add new animals to the config without having to lose the progress of current animals.
  • Fixed a problem with the purchase of some items in the naturalist’s store. This only affected the vorp version.
  • Added version checker.

v1.2

  • Modify how the prompt is triggered to get blood (command).
  • Webhooks to track blood extraction.
  • Add ability to add an optional “outfit” for each ped model. Variable like legendary scripts use (Should allow for breaking out research for ped models with different sub species such as pronghorn, foxes, owls, etc.).
  • Reward from “extracting” a table to allow for multiple items to be acquired.
  • Ability to choose “outfit” for legendary missions.
  • Only allow legendary animals to be extracted if on a mission.

v1.3

  • Fixed a bug that did not allow claiming an animal study reward.
  • Improved animation for blood collection, now you can see the syringe

v1.31

  • Fixed a bug that allowed the infinite study of animals in specific situations.

v1.32

  • Now it is no longer possible to investigate or draw blood on horseback.

v1.4

  • Added 2 new logs to record blood sales and legendary quest starts.

v1.5

  • The code now supports multi character. Each character has an independent progression. There is no need to delete the players current progression, the code will detect the new version and make the changes in the database. Important!!! when the player interacts for the first time with the naturalist npc his progression will be assigned to that character.