[Lumen Works] Ganadery

DESCRIPTION

Livestock Management and Grazing System. This script is designed to provide a comprehensive and immersive livestock management experience. The script allows players to raise, manage, and harvest resources from different types of livestock while offering a deep level of customization and interaction. The core features and functionalities include:

1. Configurable Animal Lifecycle Management

  • Growth Stages: Each animal progresses from a young stage (child) to an adult stage (mature). The growth process is influenced by factors like time, nutrition, and hydration, making it crucial for players to manage their animals effectively.
  • Needs System: Animals have essential needs like hunger, thirst, and protection, which players must fulfill by providing food, water, and vaccinations. The script tracks these needs over time and imposes penalties if not met, such as higher disease probability.
  • Resource Extraction and Sacrifice: Players can extract resources (like milk) from mature animals multiple times within a limit. Once an animal’s extraction potential is exhausted or if it becomes too old, it can be sacrificed for meat.

2. Detailed Animal Configuration

  • The script supports various types of animals, each with customizable properties:
    • Model and Appearance: Different 3D models and outfits can be assigned to each animal, allowing for visual variety.
    • Growth and Needs Settings: The time required for growth, the rate of thirst and hunger depletion, and the impact of vaccinations are all adjustable per animal type.
    • Whitelist Support: Animals can be restricted to specific job roles (e.g., farmer, police) if needed, offering more control over who can interact with the livestock.

3. Grazing and Zone-Based Activities

  • Custom Grazing Zones: Players must take their livestock to specific grazing zones where they can manage and tend to their animals. These zones can be configured with boosts that increase the efficiency or value of the grazing process.
  • Dynamic Delivery Zones: Once animals reach maturity or a grazing activity is completed, players can deliver their livestock to various configurable zones for payment.

4. In-Game Events and Predator Attacks

  • The script introduces randomized events where predators (like wolves or bears) may attack the player’s livestock during grazing sessions. The frequency and intensity of these events are adjustable, adding a layer of unpredictability and danger.

5. User Interface and Notifications

  • The script comes with extensive in-game notifications and messages, guiding players on what needs to be done (e.g., when to feed or water their animals). Tutorials can also be customized to educate new players on the mechanics of livestock management.
  • Localized Text: All messages and labels can be translated or customized, making the script adaptable to different languages and communities.

6. Customizable Gameplay Settings

  • Time Cycles and Data Saving Intervals: The time cycles for activities (like grazing) and the interval for data saving are configurable, allowing server owners to balance gameplay to fit their server’s needs.
  • Maximum Animal Limits: The script enforces limits on how many animals a player can manage at once, preventing excessive use and balancing server performance.

7. Extensive Flexibility and Integration

  • The script is designed with flexibility in mind, allowing easy integration with other systems, plugins, or frameworks within RedM. The modular design also enables future expansions or adjustments without much hassle.

8. Roleplay-Driven Interactions

  • The script’s design focuses on enhancing roleplay experiences, providing players with meaningful tasks, decisions, and consequences that fit within a farming or ranching roleplay setting.

SHOWCASE




DOCUMENTATION


REQUIREMENTS

Buy HERE

Tebex : Lumen Ganadery(tebex.io)

If you have any questions or suggestions to improve scirpt, feel free to leave a comment or contact us on discord.

Changelog

v1.0.0

Release

v1.1

  • Added tutorials for further explanation to users
  • Fixed a bug that did not allow to satiate the animals
  • Fixed a bug that did not correctly calculate the animal’s old age
  • Changed some buttons as they were conflicting with other actions in the game itself
  • Added some animations for female and male peds when performing some actions
  • Fixed some notifications when acquiring an item when collecting or grazing
  • Improved the blocking indicator for jobs, now you will not be able to see the status of the animal, only the age and current growth.
  • Added the possibility to complete the grazing on horseback but at a trot, if the maximum speed is exceeded it will pause as it happens with the player running

v1.2

  • It is now possible to add a cooldown time to start herding animals. This avoids the possibility to restart the activity without penalty.
  • Some minor bug fixes

v1.3

  • It is now possible to deactivate the animal props so that only the animal appears, add the word “empty” in the “feeder3d” section.

v1.4

  • Lumen ganadery is now compatible with rsg core!

v1.5

  • Fixed a synchronization error when an aninal was sacrificed or picked up for maturation.
  • Fixed a bug that did not allow to place an animal without a drinking fountain, now the “empty” value should work.
  • Updated the sacrifice table, now allows to add more than one item to the sacrifice table. The changes are not retroactive, which means that ONLY animals placed after the update will have this feature available.

LOCKED FILES

  • All files are encrypted except the config file

OTHERS LUMEN WORKS SCRIPTS

Code is accessible No
Subscription-based No
Lines (approximately) 2500
Requirements Yes
Support Yes

v1.1

  • Added tutorials for further explanation to users
  • Fixed a bug that did not allow to satiate the animals
  • Fixed a bug that did not correctly calculate the animal’s old age
  • Changed some buttons as they were conflicting with other actions in the game itself
  • Added some animations for female and male peds when performing some actions
  • Fixed some notifications when acquiring an item when collecting or grazing
  • Improved the blocking indicator for jobs, now you will not be able to see the status of the animal, only the age and current growth.
  • Added the possibility to complete the grazing on horseback but at a trot, if the maximum speed is exceeded it will pause as it happens with the player running

No SQL for items no guide to help you set up the livestock so you can sell or buy them, Amazing script but vague on how to actually put it into your server and run it.

The items are not created because each server has its own, in the config are put some examples so that they can be better understood. To sell the objects is exactly the same, you just have to place those objects in your item selling script. At no time is it indicated in the code that you can sell the items that the animals give you. It only pays you for grazing them. If you have any questions we will be happy to assist you in discord.

1 Like

True story , and he did help me greatly in discord.

Lumen ganadery is now compatible with rsg core!

v1.5

  • Fixed a synchronization error when an aninal was sacrificed or picked up for maturation.
  • Fixed a bug that did not allow to place an animal without a drinking fountain, now the “empty” value should work.
  • Updated the sacrifice table, now allows to add more than one item to the sacrifice table. The changes are not retroactive, which means that ONLY animals placed after the update will have this feature available.