IFlares - Inferno Collection

Inferno Collection: IFlares

A standalone resource that allows placement of IFlares that strobe different colors, supporting multiple languages, and features easy customization.


Release Video

More Videos

https://youtu.be/h_L8NF9mohY


Features

  • 5 IFlare cone variations.
    • PSD template file provided.
  • 14 customizable flash patterns.
    • Add, edit, and remove using the provided JSON file.
  • Support for Ox Target/Inventory & QB Target/Inventory
    • Events provided to add your own if you need.
  • Supports multiple languages.
    • Translate the menu, cone names, and flash pattern names.
  • Configure any of the following:
    • If AI traffic should slow down near cones.
    • Command name.
    • Per user and global spawn limit.
    • IFlare cone names, and flash pattern names.

dui_cone

Documentation

Click Here

tow_cone

Support

Support is provided via Discord.

tow_cone

Changelog

Click Here

Purchase

Tebex Store

Code is accessible No - Compiled C#
Subscription-based No - One-Time Purchase
Lines (approximately) C# - ~2800
Requirements & dependencies None - Standalone,
Support Yes - via Discord
Resmon Details

Notes

  • C# has an overhead of 0.02ms, which is out of our control.

Idle
No IFlares spawned, or, not nearby spawned IFlares.
Idle

NOTE: Due to the Draw natives used, performance scales with the number of IFlares in use. This means more IFlares, results in worse performance.

One IFlare
One

Two IFlares
Two

Four IFlares
Four

Six IFlares
Six

Other Resources
7 Likes

looks really cool, any way to update the menu to ox_lib for better optimization?

I’m afraid the menu isn’t interchangeable as it is compiled as part of the resource, however, it’ll only have a performance impact when it’s open, and I’ve also taken steps to improve upon the performance of normal MenuAPI.

NGL this is a really good idea but your execution aint it, I can only ever see Vmenu servers using this, most servers want things to be items, interact via target etc, we dont wanna be using a nativeUI menu from 2019. which is a shame because I really like your scripts but the way to interact is seriously outdated

3 Likes

I’ll take that as a suggestion to add exports that control the number of IFlares you can place, and support for third-eye interactions.

As for the menu, I’m open to suggestions. For C# the only two that I know of are MenuAPI and NativeUI, with the MenuAPI being the only one that allows commercial use, hence it’s usage here.

I will admit I am old-fashioned, but that doesn’t mean I’m not open to new ideas. Don’t write me off just yet.

2 Likes

v1.0.1 - 08/01/2025

YouTube Video:

Added:

  • Mexican Spanish translation. See here for more info.
  • Support for third-eye and inventory resources. See here for more info.
  • Optional animations when placing, and picking up IFlares. See here for more info.

Changed:

  • Replaced existing menu-based placement system with new placement UI.
  • Updated permissions to match new command versus third-eye/inventory placement options. See here for more info.

Fixes:

  • Bug where traffic would be slowed even if ic_if_slowTraffic was false.
  • Bug where, when placed, IFlares would appear slightly above the preview, resulting in them “floating” slightly.
  • Edge case where passing malformed data to the removal event would result in a “successful” log entry of a removal, but no actual removal of any IFlares.

Full Changelog


Other Resources: