Inferno Collection: Station Alert
A standalone, in-depth Station Alerting script for FiveM, with easy customization and support for multiple languages.
Showcase Trailer
Release Video
Features
Props
- Exterior Warning Lights that flash when Alerts are active.
- Interior Traffic Lights that change when doors open and close.
- TV Screen that updates with station details and active alerts.
- Unit Indicator Lights that show one or more colors based on the Alert.
- Door Controls that allow manual control over doors.
- Ceiling Speakers that play 3D Audio in-game.
Multiple Ways to Create Alerts
- Create alerts in-game on the fly with the Menu.
- Anywhere via a command or physically at a Station Computer.
- Pre-configured integration for:
- Hook into your existing resources with Server Exports.
- Hook into CADs and APIs with the built-in HTTP API.
In-Game Tool
- Create new or edit existing locations.
- Saves drafts directly to the server files.
- Works with custom/escrowed maps.
- Can hide map objects to place station props instead.
Additional Features
- Official Sonoran CAD Integration
- Requires Sonoran CAD Plus subscription or above.
- Developer Friendly.
- OxTarget, QBTarget, and other target/third-eye resource support.
- Supports multiple Alert activations at once.
- Alerts stack and are played in order received.
- Door Buzzer menu to control doors from outside stations.
- Ace Permissions support.
- Support for multiple languages.
- Optional support for Text-to-Speech reading of messages in-game.
- Requires paid addon: Voice Turnout.
Documentation
Support
Support is provided via Discord.
Changelog
Purchase
Code is accessible | No - Compiled C# & TS |
Subscription-based | No - One-Time Purchase |
Lines (approximately) | C# - ~1000 // TS - ~300 |
Requirements & dependencies | None - Standalone |
Support | Yes - via Discord |
Resmon Details
Notes
- C# has an overhead of 0.02ms, which is out of our control.
- The DUI Call Screen is an optional prop that will display station and call details in real time in-game. Due to the nature of DUI, it adds ~0.03ms overhead when active, which we cannot improve.
Idle
Not near any buildings set up as Fire Stations.
With Optional DUI Call Screen
Idle - In Building
Inside a building set up as a Fire Station, but no active Alert.
Alert Active
Inside a building set up as a Fire Station, with an active alert.
First image is while 3D NUI Audio is playing (~30 seconds).
Second image is after Audio stops, but props are still active.
Without Optional DUI Call Screen
Idle - In Building
Inside a building set up as a Fire Station, but no active Alert.
Alert Active
Inside a building set up as a Fire Station, with an active alert.
First image is while 3D NUI Audio is playing.
Second image is after Audio stops, but props are still active.