Station Alert - Inferno Collection

Inferno Collection: Station Alert

A standalone, in-depth Station Alerting script for FiveM, with easy customization and support for multiple languages.


Showcase Trailer

Release Video


Features

Props

  • Exterior Warning Lights that flash when Alerts are active.
  • Interior Traffic Lights that change when doors open and close.
  • TV Screen that updates with station details and active alerts.
  • Unit Indicator Lights that show one or more colors based on the Alert.
  • Door Controls that allow manual control over doors.
  • Ceiling Speakers that play 3D Audio in-game.

Multiple Ways to Create Alerts

In-Game Tool

  • Create new or edit existing locations.
  • Saves drafts directly to the server files.
  • Works with custom/escrowed maps.
  • Can hide map objects to place station props instead.

Additional Features

  • Official Sonoran CAD Integration
    • Requires Sonoran CAD Plus subscription or above.
  • Developer Friendly.
  • OxTarget, QBTarget, and other target/third-eye resource support.
  • Supports multiple Alert activations at once.
    • Alerts stack and are played in order received.
  • Door Buzzer menu to control doors from outside stations.
  • Ace Permissions support.
  • Support for multiple languages.
  • Optional support for Text-to-Speech reading of messages in-game.

Documentation

Click Here

Support

Support is provided via Discord.

Changelog

Click Here

Purchase

Tebex Store

Code is accessible No - Compiled C# & TS
Subscription-based No - One-Time Purchase
Lines (approximately) C# - ~1000 // TS - ~300
Requirements & dependencies None - Standalone
Support Yes - via Discord
Resmon Details

Notes

  • C# has an overhead of 0.02ms, which is out of our control.
  • The DUI Call Screen is an optional prop that will display station and call details in real time in-game. Due to the nature of DUI, it adds ~0.03ms overhead when active, which we cannot improve.

Idle
Not near any buildings set up as Fire Stations.
Idle

With Optional DUI Call Screen

Idle - In Building
Inside a building set up as a Fire Station, but no active Alert.
Not near any buildings set up as Fire Stations.

Alert Active
Inside a building set up as a Fire Station, with an active alert.

First image is while 3D NUI Audio is playing (~30 seconds).
Second image is after Audio stops, but props are still active.
Inside a building set up as a Fire Station, with an active alert. - Active Audio
Inside a building set up as a Fire Station, with an active alert. - Inactive Audio

Without Optional DUI Call Screen

Idle - In Building
Inside a building set up as a Fire Station, but no active Alert.
Inside a building set up as a Fire Station, but no active Alert.

Alert Active
Inside a building set up as a Fire Station, with an active alert.

First image is while 3D NUI Audio is playing.
Second image is after Audio stops, but props are still active.
First image is while 3D NUI Audio is playing.
Second image is after Audui stops, but props are still active.

3 Likes

One of the Best Script at the Markt, also like ur Fire Alarm System.

1 Like

Nice work dude

1 Like

v1.0.9 - 05/05/2025

Added:

  • /stationalert duifix command for players with the Flipped DUI Bug. See here for more info.
  • Friendly error for when invalid user-provided JSON config values fail to load, indicating as such.
  • tones.json which allows tone names with accents and non-ASCII characters. See here for more info.

Changed:

Fixed:

Full Changelog


Other Resources:

v1.1.0 - 05/16/2025

Added:

  • Added Exterior Speakers.
    • Behave exactly the same as Ceiling Speakers, but are designed to be placed outside.
  • Message Screen for Call Screens
    • When a message is sent to the station, it will display on the Call Screens for 20 seconds before returning to the screensaver.
    • custom_message_url has also been added for Custom Call Screen users. See here for more info.
  • Support for per-station logos. See here for more info.
  • Yellow and Magenta as color options for Unit Indicators.
  • In-game menu to temporarily rename doors. See here for more info.
  • Support for overriding Custom Call Screen URLs via convars. See here for more info.
    • This allows for accents and non-ASCII characters in URLs. See here for more info.
  • In-game menu to temporarily isolate (lock open or closed) doors. See here for more info.
  • tts-replace.json which will replace matching entries in all text-to-speech messages. See here for more info.
    • For example, replacing A, B, & C with Alpha, Bravo, and Charlie.
  • Events:
    • NewMessage server event that is fired when a message is sent to a station. See here for more info.
  • API:
  • Exports:

Changed:

  • Refactored logic that loads required models for stations to remove unnecessary variable assignment.
  • Refactored logic that creates alerts to removed duplicated message variable accidentally introduced in Sonoran Edition.
  • Custom Call Screen URL logic such that when custom_urls is true, if any of the custom URLs are empty (""), they will default back to the built-in URLs.

Fixed:

  • Issue where if all doors were deselected in the in-game Call Creation menus, all the doors at a station would open, instead of none.

Removed:

  • Temporary zFires hook.
    • zFires has been updated to include the required code as part of the download. See here for more info.
    • Make sure to update your copy of zFires!

Full Changelog


Other Resources: