Could you open an issue on GitHub or alternatively a PR so we could fix them?
Thanks for pointing these out, will take a look at it tomorrow.
Could you open an issue on GitHub or alternatively a PR so we could fix them?
Thanks for pointing these out, will take a look at it tomorrow.
I canāt make an issue on GitHub, the repository doesnāt have that tab, but Iāve made a PR for the first issue. I donāt know whatās causing the second issue so I canāt provide coding assistance there.
Issue page reenabled and a translation fix has been pushed.
Although, Iām unable to reproduce the issue youāre having with LoadAddonEmotes.
Most recent update has fixed stuff being weirdly in French(?)
Issue with LoadAddonEmotes is due to improper documentation here regarding AnimationListCustom.lua and updating that file. Previous versions of that file no longer exist, so pre-1.5.0 files are incompatible with post-1.5.0 files and vice versa.
Big thanks for the heads up and fix to the documentation!
Hi, yes itās French, I made the changes for the language but I think there must be some small errors remaining which are in French
The update this morning fixed everything Iām pretty sure
Updated rpemotes-reborn to 1.5.2
Changes:
Thanks to @blackfirefly000, @iSentrie, @TheIndra for your contributions!
Please note that the banner is now sourced from within the resource itself from the header.png file and you no longer need to link to an external website for the banner. This should be a small performance improvement, and just generally easier for server owners as you no longer have to deal with image hosts taking it down.
Edit: Weāre aware of the prop clutter some people might experience with the emote preview, just know these props are not networked so they only appear for the person previewing the emotes. Weāll be pushing a fix for this eventually, but know that it shouldnāt be an issue for performance/object spam.
Updated rpemotes-reborn to 1.5.3 thanks to @iSentrie.
Changes:
More detailed update info can be seen here
Video from iSentrie showing the before and after:
1.5.4 hotfix:
1.5.5 Update:
Please note that the translations file has changed, now allowing the community to more easily PR language edits and add languages in the future.
Thank you @enzo2991 for the update!
1.5.6 update:
Thank you to @mathu-lmn for the update (and all their previous work on rpemotes too!)
Iām very glad that ādpEmotesā continues to develop and is supported by the community, despite various situations.
Thank you, @Noor_Nahas !
Would be nice to see more emotes add, unsure when the last time this gotten emotes. Been a dlc or two I feel. I know the latest dlc bottom dollar bounties has some interesting animations.
If someone can dig around and get the animation names and list them out I can take a look eventually, already a bit overloaded with other projects.
Do you remember what DLC it was updated to last?
Iām looking at the old commit history here and it seems Los Santos Tuners was the last one?
Thereās no specific order to how emotes were added, I think they were just originally added based on public interest/PRs.
Fixes and Additions:
Emotes Added (brought over from scully_emotemenu):
Huge thank you to @iSentrie, @Mathu-lmn, @TheIndra, inahas for their contributions.
Thank you to Scully, and EP for the emotes added.
Thank you to my wife for your constant support and Chinese translation checks!
Weāve started going through the past few DLCs (including the newest bottom dollar Bounties to make new emotes. Iāve made a list of animations that seemeded interesting in some way (no specific order to the list, just whatever seemed useable) that Iām updating in a github gist here.
Some of these will be added in the near future, but if you find anything cool feel free to make a PR.
Fixes:
Improvements:
Thank you @iSentrie for most of this update: Thank you Demi/Sleepless-Development for the export and funny anti-cheese walk snippet.
Thank you @TheIndra55 for your local updates.
Please let us disable the crouch/crawl animations/keybinds with the /crouch and /crawl command
I have unbound the keybinds but they still happen.