[FREE] rpemotes-reborn - A standalone emote system for FiveM

Could you open an issue on GitHub or alternatively a PR so we could fix them?

Thanks for pointing these out, will take a look at it tomorrow.

I canā€™t make an issue on GitHub, the repository doesnā€™t have that tab, but Iā€™ve made a PR for the first issue. I donā€™t know whatā€™s causing the second issue so I canā€™t provide coding assistance there.

Issue page reenabled and a translation fix has been pushed.

Although, Iā€™m unable to reproduce the issue youā€™re having with LoadAddonEmotes.

Most recent update has fixed stuff being weirdly in French(?)

Issue with LoadAddonEmotes is due to improper documentation here regarding AnimationListCustom.lua and updating that file. Previous versions of that file no longer exist, so pre-1.5.0 files are incompatible with post-1.5.0 files and vice versa.

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Big thanks for the heads up and fix to the documentation!

Hi, yes itā€™s French, I made the changes for the language but I think there must be some small errors remaining which are in French

The update this morning fixed everything Iā€™m pretty sure

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Updated rpemotes-reborn to 1.5.2

Changes:

  • Banner Image now sourced from within RPemotes itself
  • Fix for emotebinds function name
  • Update of readme to reflect changes to addon emotes
  • Format update to readme/credits

Thanks to @blackfirefly000, @iSentrie, @TheIndra for your contributions!

Please note that the banner is now sourced from within the resource itself from the header.png file and you no longer need to link to an external website for the banner. This should be a small performance improvement, and just generally easier for server owners as you no longer have to deal with image hosts taking it down.

Edit: Weā€™re aware of the prop clutter some people might experience with the emote preview, just know these props are not networked so they only appear for the person previewing the emotes. Weā€™ll be pushing a fix for this eventually, but know that it shouldnā€™t be an issue for performance/object spam.

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Updated rpemotes-reborn to 1.5.3 thanks to @iSentrie.

Changes:

  • Update to prop management/cleaning up props associated with emote preview
  • General clean-up of code/styling
  • Some additional translation fixes
  • slightly changed how export IsPlayerInAnim works
  • commented out chat message ā€œmale onlyā€ from clone interaction
  • disabled use of synced animations in a vehicle

More detailed update info can be seen here

Video from iSentrie showing the before and after:

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1.5.4 hotfix:

  • A fix for the cancel emote option in the main menu was pushed
  • Banner updated to have more subtle rpemotes-reborn branding
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1.5.5 Update:

  • Fix for ped has props
  • Removed Translation.lua and added locales for all previously available languages

Please note that the translations file has changed, now allowing the community to more easily PR language edits and add languages in the future.

Thank you @enzo2991 for the update!

1.5.6 update:

  • Quality of life update and code clean-up

Thank you to @mathu-lmn for the update (and all their previous work on rpemotes too!)

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Iā€™m very glad that ā€œdpEmotesā€ continues to develop and is supported by the community, despite various situations.
Thank you, @Noor_Nahas !

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Would be nice to see more emotes add, unsure when the last time this gotten emotes. Been a dlc or two I feel. I know the latest dlc bottom dollar bounties has some interesting animations.

If someone can dig around and get the animation names and list them out I can take a look eventually, already a bit overloaded with other projects.

Do you remember what DLC it was updated to last?

Iā€™m looking at the old commit history here and it seems Los Santos Tuners was the last one?

Thereā€™s no specific order to how emotes were added, I think they were just originally added based on public interest/PRs.

1.6.0 Update

Fixes and Additions:

  • Fixes for ā€œelā€, ā€œltā€, use boolean for one native, add space after search
  • Better ragdoll physics + fix clone on menuposition ā€œleftā€
  • Updates.lua readded to notify users of new versions
  • locals updated to follow new convention, uses boundto instead of bound and to locals

Emotes Added (brought over from scully_emotemenu):

  • Two Ice Fishing emotes
  • Pho eating emote
  • BLM protest sign emote
  • 3 Boba drink emotes

Huge thank you to @iSentrie, @Mathu-lmn, @TheIndra, inahas for their contributions.

Thank you to Scully, and EP for the emotes added.

Thank you to my wife for your constant support and Chinese translation checks!

Weā€™ve started going through the past few DLCs (including the newest bottom dollar Bounties to make new emotes. Iā€™ve made a list of animations that seemeded interesting in some way (no specific order to the list, just whatever seemed useable) that Iā€™m updating in a github gist here.

Some of these will be added in the near future, but if you find anything cool feel free to make a PR.

1.6.1 Update:

Fixes:

  • Allow moving with icefishing2 emote
  • Added missing CheckForUpdates in Config
  • Fixed walk styles exploitation when players could join servers which has more walk styles that gives sprint boost and join the ones without it and keep the walkstyle boost from kvp. Ex. flee to flee5 is common to be exploited, also other styles that are not listen in RP.Walks will be removed from kvp once player loads in.

Improvements:

  • Close preview ped in search menu, open again after search
  • New method to check release version, allows to get rid of version.txt, i have seen such method in ox_lib
    ragdoll use ā€œlocal pedā€ instead of calling it repeatedly and changed native to boolean args, as this is a good practice
  • Added separate translations for keymaps and command descriptions, very useful for some languages, which need a different meaning and formatting (English / Lithuanian should be supported, other should make PRā€™s)
  • some general code style/clean up
  • getWalkstyle() export added

Thank you @iSentrie for most of this update: Thank you Demi/Sleepless-Development for the export and funny anti-cheese walk snippet.

Thank you @TheIndra55 for your local updates.

Please let us disable the crouch/crawl animations/keybinds with the /crouch and /crawl command
I have unbound the keybinds but they still happen.

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