Love this but crouch isn’t working right for me. When I hit LCTRL, player starts to crouch but stops mid animations. No f8 errors or anything.
Might want to check if you have another crouch script, I think qbcore has one in small resource for example.
Sorted it out, thanks!
Do you know what I need to turn on/off etc to do multiple emotes at the same time? I used to be able to do like /e chinup and /e foldarms for example at the same time, but lately it instantly stops me. Thanks ! And thanks for re-launching this as well ![]()
Should just be:
CancelPreviousEmote = false,
Hmmm that’s weird, it is already set to false - Not sure why it would be doing that! I’m baffled ![]()
I’m not sure. Do you have any other emote systems by accident? Like an old copy of rpemotes or dpemotes? I haven’t had this reported before.
One Question. how can i disable it if you touch another player only briefly when you are performing an emote such as crossarms that the emote is canceled when you touch it
Not sure what you mean, can you share a video?
If you perform an emote e.g. /e crossarms and a player or NPC bumps into you lightly, the emote is canceled immediately.
If you get bumped hard enough to enter the stumble animation, that works as intended. If you would like it to function differently, you can make a PR for that functionality, please do so and add it to the config as an option.
This is directly by a little bump. I will share a video today what I mean
I really could use some help whenever i select a walk style it just resets any help appreciated thank you
Try renaming the resource folder to rpemotes, let me know if that fixes it.
i tried to rename it didnt work.
Not sure, you’d need to look for errors for me to be able to say what could cause an issue.
thats the irritating part is there is no errors i tried to post a clip of whats going on idk if you can see it says it needs approval
Happy to announce we’ve done some minor updates for RPemotes to get in the few changes made to it before its former maintainer abandoned it.
General fixes, some additional emotes added.
More importantly, an awesome contribution by Enzo2911 that allows you to preview emotes and facial expressions.
Check it out!
I’ve had a couple of issues with the new update (1.5.0):
- Line 664 in EmotesMenu.lua causes the script to break when not using a framework. (I haven’t tried with qb-core because I don’t use it) Removing this line fixes the error. Line in question:
LoadAddonEmotes()
An image of the F8 console as well as copy of the relevant console log files are pasted below:
rpemotes error.txt (7.4 KB)
- Some text is in French, despite the language in the config being ‘en’ for English. (At least I think it’s French)
Chat prompts:
Keybind settings: (I think this is the only one)
![]()
There may be more issues but this is what I was able to find

