[FREE] rpemotes-reborn - A standalone emote system for FiveM

1.9.1

Fixes:

Refactored some code (thanks @Manason)
Fixed issue with crouch/walk styles (thanks @Mathu-lmn)
Adjusted the position of the rake emote
Added sixth value missing for some glowstick emotes
Updated keybind notification (Thanks @enzo2991)
Additions:

canCanel state added (useful for blocking users from cancelling emotes in certain use cases)

New emotes added:
Sunbathe4, Sunbathe5, Sunbathe6, Sunbathe7, mallet, cranialsaw, nailgun, syringe, scalpel, bonesaw, vulture, stickbutterfly, stickhummingbird, doggy, hoe, hoe2, hoe3, hoe4, champw2, champw3, medbag2, beachbag, beachbag2, beachbag3, dufbag2, dufbag3, handbag2, weightsbarbell, weightsbarbell2, weightsbarbell3, weightsbarbell4, weightsbarbell5, weightsbarbell6, weightsbarbell7, weightsbarbell8 (thanks @BackSH00TER and @Scullyy)

New Zombie walk added (thanks @amuyt1)

New Dog emotes added:
bdogbark2, and bdogexcited

Stream replacement of phone and radio props, which are common “carnado” causes, as a lot of scripts will use these animations. This issue is caused when moving between buckets and prop collisions are not properly cleared. (thanks @FalseHope00)

Note: these use the retriever skeleton/anims, which fixes a long-standing “bug” of players using retrievers/dogs that use the retriever skeleton.

For creators/contributors, there are basically 3.5 types of dog variants: rottweilers, retrievers, small dogs (based off pug) and the “.5” is a couple of anims specific to dogs like huskies and other peds, but which share anims from rottweilers and retrievers.

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Seems like you may have stuff bound to the key.

if it’s already set as F4 in your keybinds, you need to manually change it. All new users will have it set as F3.

may i know how to add category

Being worked on, not possible via the config atm

Hey guys, I’m having an issue where the sunbathe emotes are not in alphabetical order. Please can you let me know how to fix it.

Can someone let me know how to disable these two comands? I think they relate to base emote and not RP Reborn. Can someone please help?

Any idea how to fix this error?

Missed this message - I assume you’ve figured this out already but like the error says you had duplicates somewhere in your emote list.

Edit: The issue was you were downloading the main branch, download the release.

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Just a small update as it’s been a while - 1.10 is currently being worked on with a number of long requested features to be added.

i stand corrected my appologies my codev is a moron

does anyone else have the same issue to start emotes with enter in version 1.9.1. they are all grey for me, cant use them. i just donloaded and ensured in cfg, nothing changed in config. i use qbcore 1.3.0

Edit: in version 1.9.0 no problems

Download the release, you downloaded main branch.

but i only see source code in your assets on gthub

i know where , bu there are just source codes for me

Yes, the source code in 1.9.1 is the one you want to download - you are downloading from the main branch, the reason it’s grayed out is because we’re currently working on permissions for new emotes. You wouldn’t have the grayed out emotes if you downloaded 1.9.1

ah ok normal ppl do an extra release.zip so i was little confused. thx bro

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For those interested, rpemotes-reborn 2.0 is currently in pre-release:

(Do not download, release notes here)

The main branch is the most up-to-date version at the moment if you would like to test (we usually recommend downloading release for most stable use) - we’re close to an official release, but we’d like to troubleshoot and fix issues with placement.

If anyone has experience with animations, offsets, and animation flags, we’d appreciate some help. Currently, how we place emotes causes issues with emote syncing.

If you’d like to help, contact us in the Discord :slight_smile:

You can see some of the issues we have here, as reported by @CritteR

but why when using ctrl I crouch down, I can’t stand up again when pressing ctrl