[FREE] rpemotes-reborn - A standalone emote system for FiveM

Did you update from an older version of rpemotes?

Edit: I think we fixed it in the main branch, I assume you were using hands up as well. Seemed like there was an issue where if you were crouching and had hands up you could sometimes enter a weird state where you could no longer crouch/uncrouch.

I’m already using 1.9.1, the latest and most updated version. I’ve tried re-downloading it three times, but it’s the same. Why is it that when I LCTRL once, I can crouch (not hold), but when LCTRL again, I can’t stand, so when I stand, I have to jump and run?


I have downloaded it here, why does my txadmin live console say it is version 1.9.0?
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Download main branch, as I mentioned above, we are on 2.0 pre release - 2.0 official release coming in a day or two

rpemotes-reborn 2.0 is here!

Major update: You can now make custom categories! We know this has been a major request, and it’s now possible.

The current categories will remain usable.

Additions:

  • (Re)Added Favourite Emotes and reworked favourite system (Thanks @manason)
  • Config value added to disable abusable walks (Thanks @manason)
  • Categories now can be assigned via tag (custom categories!) (Thanks @manason)
  • Add config option to disable preview ped on idle cam (thanks @cm8263)
  • Emote placement preview (thanks @cm8263)
  • Group emotes feature (thanks @manason)
  • Emojis added as well as config for non-human peds to give peds with limited emotes more options for expression (thanks @dan0666)
  • Props/objects for emotes now controlled via statebag sync (thanks @CritteRo)
  • Group Emotes are now possible (synced dances removed in favour of a system that allows groups of 2 or more to do synced emotes) (thanks @CritteRo)
  • Ace permissions support for emotes, restrict access to emotes based on ace perms (thanks @manason)
  • Seamless ped detection and permissions configuration for animal peds (thanks @manason)
  • New Emotes: bdogeat, danceshy3, dj10, dj11, dj12, argue7, argue8, argue9, devestated, surrender8, kneelcry, whiskeybartender, givedrink, givedrink2, givedrink3, dancesilly12
  • New Moods: High, Smug2, Talking, Twitch
  • New Walks: Tense, Hurry4, Hurry5, Floyd2, Brave3
  • Included peds from Bugs Basement, Future Store, Popcorn RP Pets for seamless filtering of animal emotes.
  • Added config to disable shooting/punching while the menu is open
  • Add config option to disable rich text formatting
  • New keybind system (thanks @CritteRo)
  • Added handcuff check for QBX/QB framework bridge

Emote Offsetting and physics overriding are now possible! We use this allow you to use chair sitting emotes to sit on ledges an areas of the map that would be troublesome with collision (thanks @manason)

  • PlacementOffset = vector4(0.0, 0.0, 0.0, 0.0),
  • PlacementOverridesPhysics = true,

Fixes/Changes:

  • Changed how animal emotes are filtered/handled (thanks @manason)
  • Sort emotes alphabetically instead of randomly (thanks @manason)
  • Syringe emote prop fixed (thanks @RhyleyC)
  • Code refactored for improved readability (thanks @manason and @Mathu-lmn)
  • Fixed issue where players would get stuck in hands-up emote blocking state (thanks @bedoflex)
  • Fixed swaying of ped during preview (thanks @cm8263)
  • Marked riot shields as abusable, as they can be used to block bullets
  • Fixed when ped preview could delete entities like peds/vehicles in the world when in use (thanks @CritteRo)
  • Fixed delay when going over emotes with emoteduration set
  • Improved mood preview for non-human peds
  • Adjust height of non-human peds for emote preview
  • Renamed Zombie Walk to just Zombie
  • Formatting and grammar edits
  • Allow shared emotes to be previewed
  • Removed preview ped on death
  • Fixed QBX/QB checks for last stand/death
  • Fixed issue where sometimes putting hands up while crouched or prone would cause issues with crouching
  • Renamed dancethriller to zompopdance

Removed:

  • Shared dances subcategory was removed (replaced by group emotes feature)
4 Likes

2.0.1 Hot Fixes

Fixes:

  • Fix for display of duplicate category emojis (thanks @Mathu-lmn)
  • Removed broken floyd2 walk
  • Fixed disabling of key bindings disabling menu keybinds
  • Readded missing combat disable feature

Additions:

  • ccat, ccat2, and batontwirl emotes added (thanks @amuyt1)
  • Hide UI element of “add keybind” emote if keybinding is set to false
  • Ped preview toggle config option (allows users to turn the ped preview on/off) (thanks @iSentrie)
  • Lazy loading of locales (thanks @iSentrie)

2.0.1 is now live.

2 Likes

2.0.2

Additions:

  • Config value to disable or enable emote placement (thank you @CritteRo)
  • Config value to block emote placement while moving (plays emote instantly on player instead of doing placement) (thank you @CritteRo)

Fixes:

  • Rework of Locals, format clean up (thank you @LokiLeiche)

Added:

Is it possible to add Job oder Gang Locked emotes? So Civilians cannot use gangsigns or Swat Shields for example

Yes via the ace perms system:

hello! the emote placement is not working for me, the console is not showing any error or anything is just not working when i press “shfit + “I”” .

Are you using a non qwerty or non English keyboard?

yes. i am

Interesting it should be shift + enter key, but I assume non qwerty keyboards have an issue. Well need to take a look.

Also, is it active in your config?

Is it possible to add the crip walk and other gang dances back? But great resource bro thanks.

can you add in the config like in the other ones an option to change the assing keybinds?

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There was never crip walks or real world gang dances, we can’t add anything like that due to ToS.