Immerse your players in the thrill of petty crime as they take on the challenge of robbing soda vending machines scattered across the map. With a variety of configurable options, this resource offers a dynamic experience tailored to your server’s preferences.
Customize the robbery cooldown to control the frequency of heists, and set up police alerts to keep law enforcement on their toes. Require specific items for the robbery or engage players with entertaining minigame options. The rewards are in your hands – configure cash payouts, chances of receiving common items like sodas, and the excitement of rare items, all to enhance the risk and reward factor.
Unleash the excitement of urban mischief with this versatile Vending Machine Robbery resource, where each heist promises cash, common items, and the possibility of scoring rare treasures. It’s time to shake up the cityscape and let your players embark on a lucrative life of vending machine crime!
It is. Once the player successfully completes one minigame, the robbery goes on cooldown for 30 minutes by default. You can easily change this yourself in the config:
Config.HeistCooldown = 1800000 -- Robbery Cooldown (in milliseconds - '1800000' is 30 minutes)
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Most likely you are missing a dependency, or your load order is incorrect. I didn’t think to list “progressbar” as a dependecy of the resource, as far as I remember it’s installed by default with QB-Core.
The resource works perfectly fine. I have tested it on a fresh install of QB-Core with the listed dependencies, and I currently have it working in a live server with a fair amount of players.
If you continue to have issues, feel free to open an issue on Github where you provide the necessary steps to reproduce the error, exact error strings for reference, and what you have tried to do to fix it.