πŸ’° mad-vendrob | Ultimate Vending Machine Robbery

v2.2.2

Features

Enhanced Cooldown System:
The resource now includes three distinct cooldown mechanisms:

  • Machine-specific cooldown: Prevents the same machine from being robbed again (default: 30 minutes)
  • Player cooldown: Prevents a player from robbing any machine (default: 10 minutes, can be disabled)
  • Global cooldown: Prevents all players from robbing any machine after a successful robbery (default: 5 minutes, disabled by default)

This system offers complete flexibility to prevent vending machine farming while maintaining server balance.

Sync Broken Objects on Client Load:

  • All broken objects will now sync when the client loads. This means all players will see the same broken objects as other players, even if they weren’t on the server when they were broken.

Tweaks

walkToObject: handle walking to object more succinctly and efficiently

Fixes

Inventory/Server Event: fixed misnamed global name