π₯ Best Free FiveM Scripts & Shop Scripts for CFX-Re π₯
Discover the most modern, fully compatible FiveM free scripts and shop scripts optimized for ESX, QBCore & CFX-Re. Easily install, customize, and elevate your FiveM server with high-quality, lightweight scripts designed for fast performance and immersive gameplay.
π Powerful Features of Our Free FiveM Scripts
π¨Glass Morphism UI β Stunning modern design with smooth glassmorphism effects for immersive user experience.
π±Fully Responsive β Works perfectly on all screen sizes from desktops to mobiles.
β‘Vue.js Powered β Fast, reactive frontend for smooth and lag-free UI interactions.
πΌESX & QBCore Compatible β Easy integration with popular FiveM frameworks.
πAdvanced Shop System β Includes multi-category shops, shopping carts, and payment methods (cash & bank).
πSmart Search & Filters β Quickly find items with powerful search and category filtering.
β¨Rarity & Level Restrictions β Add depth with item rarity tiers and level requirements.
Wow, youβre truly a genius! All the code is open-source and publicly available β could you maybe just share it instead of writing a whole essay about it? I mean, all we did was use an hrefβ¦ Mind-blowing, right? Super dangerous stuff!
The problem with the code was that it used a loop with Wait(0), checking every frame if the player was within 1.5 meters of the NPC before displaying the text. This constant checking was unnecessarily expensive and caused terrible performance. The proposed fix spaces out the checks when the player is far away and makes them more frequent only when getting closer. That way, the code uses Wait(0) only when necessary, avoiding both the performance hit and any flickering text. Mate.
You can make it even better, simply change the query at the top, but it is only made to the new ones and not to the old ones
ESX = nil
QBCore = nil
client:
-- Framework Detection
if Config.Framework == "ESX" then
CreateThread(function()
while ESX == nil and QBCore == nil do
if Config.Framework == "ESX" then
ESX = exports["es_extended"]:getSharedObject()
elseif Config.Framework == "QB" then
QBCore = exports['qb-core']:GetCoreObject()
end
Wait(1)
end
end)
end
Server:
ESX = nil
QBCore = nil
-- Framework Detection Function
local function GetFramework()
if Config.Framework == "ESX" then
ESX = exports["es_extended"]:getSharedObject()
elseif Config.Framework == "QB" then
QBCore = exports['qb-core']:GetCoreObject()
end
end