[FREE] FiveM Animation Menu

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  • Blue Garage: +300 happy customers innovative and unrivaled design completely clean code low resmon

  • HUD Solution: Advanced and boundary-pushing design responsive interface

  • Black Market: A black market vendor delivering your orders and advanced interface animations police border control

  • Gallery System: Advanced gallery system custom rgb colors that can be divided into categories and reproducible professions

  • Crafting: Craft system with ordering and advanced timing system

  • Case Opening: Case Opening Script | Loot Box


FiveM Animation Menu: Enhancing Gameplay Interaction

The FiveM Animation Menu is a robust tool designed to enrich the gaming experience within the FiveM online gaming platform. It provides players with the ability to control their in-game characters’ movements through a wide array of animations, facilitating enhanced interaction and immersion.

Key Features

  • Z Key for Fast Bar Activation:
    Players can quickly activate animations using the Z key, providing seamless access to the animation menu directly from the game’s user interface.

  • I Key for Default Menu Access:
    Access to the animation menu is defaultly assigned to the I key, ensuring easy navigation and use for players.

  • Adjustable Configuration:
    Server administrators have the flexibility to customize various aspects of the animation menu through configurable settings, allowing them to tailor the experience to suit their community’s preferences.

  • Customizable Prop Models:
    Prop models used within animations can be easily modified to accommodate specific requests or preferences, providing a dynamic and adaptable experience.

  • Key-to-Key Animation Assignment:
    Players have the capability to assign animations to specific key combinations, enabling personalized and intuitive control over character movements.

  • Animated Scroll for Right and Left:
    The animation menu features animated scrolling functionality, enhancing visual appeal and user experience.

Beta Release and Future Development

  • The animation menu is currently released in beta, offering a preview of its capabilities. While it may not yet be integrated with advanced features such as anims.json-based tables, developers are encouraged to contribute and provide support for further updates. Future iterations may include enhancements such as integration with anims.json for a more robust system, contingent upon community feedback and developer resources.

Conclusion

  • The FiveM Animation Menu represents a significant advancement in gameplay interaction within the FiveM community. Its intuitive controls, customizable features, and potential for future development make it a valuable addition to any server environment. As developers continue to refine and expand its functionality, players can look forward to an even more immersive and engaging gaming experience.

Resource Support Releases ES/ESX Server Bazaar

10 Likes

Would it be possible to make this QB compatible?

1 Like

Hello standalone.

1 Like

So it’s just a fancy emote menu why use this when Dpemotes as been the standard for years?

1 Like

Why are you hating for no reason :sob::sob:

2 Likes

Guys, we don’t have a problem with anyone, we just need to add animation. Think of it as a core feature, with the only difference being a better interface and faster slot logic, along with swift transitions in inventories.

We didn’t sell it for money because we believed that people could enhance it, make it better, and contribute to the community. As you may know, there isn’t a ready-made anim.js because the code for this is entirely our own.

:innocent: Thank you for your valuable input. We deeply respect everyone’s opinions. Since the inception of our store, we’ve been striving to assist everyone to the best of our abilities and have gained significant experience along the way.

We released this product with the intention of allowing you all to further develop it and make it better, showcasing the possibility of creating an animation menu with a fast slot logic. This is not just an interface; it is literally a menu that facilitates swift transitions and offers detailed functionality.

I’m just reading that and thinking about one thing… Do you know how much ms do DPEmotes when you use it?

It’s emotes it just needs be simple menu and able do /e whatever emote you want. Don’t see need to have a fancy ui for something as trivial as emotes.

Dumb statement.
Why use ‘x framework’ when ESX was the standard for years?
Why build cars when horses were the standard for years?

1 Like

Added synchronization-based onesync support :pray:

1 Like

because dpemotes UI is old and ugly and while its a great resource people want to look at something different and more modern for a change ?

it’s a menu its goal is to let you use emotes. Why settle for something that doesn’t need be changed.