Qubit’s Car Crafting
Qubit’s Car Crafting is a fully customizable vehicle crafting system where players can combine items they find or obtain in the game to create vehicles.
Not only cars – but also helicopters, planes, boats, and modded vehicles can be crafted.
With extremely low resource usage, synced animations, and flexible configuration, your players will experience a truly unique system.
Features
0.01 Resmon usage
Supports ESX / QB Frameworks
Supports oxmysql / mysql-async
Well-documented
Fully configurable
Multiple crafting zones support
Car / Boat / Helicopter / Plane crafting
Multiple vehicle crafting within a single zone
Server-side synced crafting
Dynamic locations & craft zone customization
Dynamic animations & FX particles
24/7 ticket support
Documentation & Support
Purchase
Media
Screenshots:


Change Log
v1.0.1
- Added failed chance value in config
v1.0.2
- Crafting music can now be changed in config
v1.0.3
- Custom
SetFuel
function added to config - Code refactored and multiple bugs fixed
v1.0.4
- Vehicle parts are now fully customizable
v1.1.0
- Synced particles & animations for all players
- Target system based
- Improved area calculations & landing effects
- Improved crafting progress
- Added full ox_lib support
- Unified all frameworks into one package
- Improved heli/plane/boat crafting & bug fixes
- Added job restriction for craft zones
- Added FadeIn & FadeOut crafting complete screen
v1.2.0
- All particle effects synced across players
- Multiple bug fixes
- Added car spawn dust animation
- Several server functions open-sourced
- Several client functions open-sourced
- Added
ScreenFadeTime
option in config
Code Access | Partialy (Config Only + Several Functions) |
Subscription-based | No |
Approx. Lines of Code | 750+ |
Requirements | QB/QBX or ESX Framework, Ox-Lib or qb-menu, PolyZone, xsound, oxmysql |
Support | Yes |