[ESX/QB] 🛠️ Qubit’s Car Crafting

:red_car: Qubit’s Car Crafting

Qubit’s Car Crafting is a fully customizable vehicle crafting system where players can combine items they find or obtain in the game to create vehicles.
Not only cars – but also helicopters, planes, boats, and modded vehicles can be crafted.
With extremely low resource usage, synced animations, and flexible configuration, your players will experience a truly unique system.


:tada: Features

:sparkles: 0.01 Resmon usage
:sparkles: Supports ESX / QB Frameworks
:sparkles: Supports oxmysql / mysql-async
:sparkles: Well-documented
:sparkles: Fully configurable
:sparkles: Multiple crafting zones support
:sparkles: Car / Boat / Helicopter / Plane crafting
:sparkles: Multiple vehicle crafting within a single zone
:sparkles: Server-side synced crafting
:sparkles: Dynamic locations & craft zone customization
:sparkles: Dynamic animations & FX particles
:sparkles: 24/7 ticket support


:open_book: Documentation & Support

:link: Documentation
:speech_balloon: Discord


:doughnut: Purchase

image

:camera_flash: Media

:framed_picture: Screenshots:

Crafting GIF 1
Crafting GIF 2

:nerd_face: Change Log

v1.0.1

  • Added failed chance value in config

v1.0.2

  • Crafting music can now be changed in config

v1.0.3

  • Custom SetFuel function added to config
  • Code refactored and multiple bugs fixed

v1.0.4

  • Vehicle parts are now fully customizable

v1.1.0

  • Synced particles & animations for all players
  • Target system based
  • Improved area calculations & landing effects
  • Improved crafting progress
  • Added full ox_lib support
  • Unified all frameworks into one package
  • Improved heli/plane/boat crafting & bug fixes
  • Added job restriction for craft zones
  • Added FadeIn & FadeOut crafting complete screen

v1.2.0

  • All particle effects synced across players
  • Multiple bug fixes
  • Added car spawn dust animation
  • Several server functions open-sourced
  • Several client functions open-sourced
  • Added ScreenFadeTime option in config

Code Access Partialy (Config Only + Several Functions)
Subscription-based No
Approx. Lines of Code 750+
Requirements QB/QBX or ESX Framework, Ox-Lib or qb-menu, PolyZone, xsound, oxmysql
Support Yes
4 Likes

can crafts bikes ?

Yes, all vehicles

Amazing,
+rep.
Hope for same style mechanic job ( crafting items, and with items tuning transport. )
Example - [UPDATE] jim-mechanic v1.8 - QBCore Mechanic Script - #62 by novelerosrp
Really like that guy script, but problem is, he make only in qb-core , but not in esx so will be dope if u manage to make same simullar script.
Cheers.

2 Likes

esx now supportet ? any other requirements ?

ESX is fully supported, you can view all requirements from the documentation.

work with addon vehicles?

yes, It’s compatible

2 Likes

paysafe not available at store ? :frowning:

sorry, we only use the options tebex payment options :frowning_face:

in other tebex stores i can. you just have to activate it i guess:P

We are unable to meet paysafe requirements at the moment, unfortunately this payment method is currently closed

Can you put the fuel part of the script in the Config so we can change the export please.

will be added today, you can follow the updates on discord, thanks :innocent:

1 Like

Thank you

1 Like

can we able to add more vehicle parts like engine, etc?

not now, but it will be with the new upcoming update

it would be nice if you can carry object props with animation when installing them. At this current version, I dont see it as an advanced crafting system…

1 Like

Thank you very much for your comment, it will be better with updates

looking forward!