[ESX/QB/QBX] 🏪 anox-shoplift | Difficulty Based [FREE]

:sparkles: Overview

anox-shoplift is a shoplifting system with intelligent NPC behavior, multi tier difficulty levels.


:sparkles: Features

:dart: Shoplifting System

  • Three difficulty tiers: Easy, Medium, and Hard lifts
  • Dynamic detection chances based on difficulty level
  • Realistic shoplifting animations with prop attachments
  • Configurable cooldown periods per store location
  • Smart NPC behavior with voice reactions and alert systems

:convenience_store: Multiple Store Locations

  • Pre configured convenience stores across the map
  • Individual store cooldowns and police reset points
  • Customizable reward pools per difficulty tier
  • Realistic item props with varied loot tables
  • Store specific NPC keepers with unique behaviors

:oncoming_police_car: Police Integration System

  • Automatic dispatch alerts to police jobs
  • Configurable blip duration and notification settings
  • Job locked store cooldown reset functionality
  • Customizable police job detection

:wrench: Framework Compatibility

  • Works with ESX, QBCore, and QBox frameworks
  • Smart bridge system handles framework differences
  • Multi language support with ox_lib
  • ox_target and qb-target integration

Code is accessible Bridge Side
Subscription-based No
Lines (approximately) 1500+
Requirements ox_lib
Support Discord

:sparkles: Requirements

One of the following frameworks:

  • ESX
  • QBCore
  • QBox

Must-have dependencies:


:sparkles: Documentation

Gitbook

:sparkles: Support

Discord

:sparkles: Download

Tebex

:sparkles: Preview Video

Youtube


Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4

FREE SCRIPTS
:herb: anox-drugsell
:pill:anox-drugs
:red_car: anox-carquest
:moneybag: anox-blackmarket
:key: anox-cardelivery
:motor_scooter:anox-fooddelivery
:computer: anox-itservice
:soap: anox-moneywash
:oncoming_taxi: anox-autotaxi

PAID SCRIPTS
:dog: anox-woodoodle-drivethru

3 Likes


Great, but if you could add:

  • The NPC’s reaction to different difficulties, such as: Easy with a fist, medium with a pistol, or hard with two NPCs: one inside the room with a shotgun and the other at the cash register with a pistol.
  • Another option would be to send an alert to PS DISPATCH or the police.
  • Another option would be, for example, to have the theft occur within a percentage of items. For example, if I take an item off the shelf, on a scale of 1 to 10, it allows me to steal that amount of things.
  • Would it be possible to add a robbery at that cash register with an ox_lib minigame?
  • Could you add the safe-cracking game with this lock?
2 Likes

About your first suggestion it’s a good idea I’ll work on it.
About the alert dispatch you can add or replace it around line 240 in loader.lua.
Amount stealing is also a good suggestion I’ll work on that as well.
About cash register minigames and safecracking most storerobbery scripts already have those I’m aiming for an easy shoplifting type of thing.

1 Like

Thank you for your contribution! I’ve been looking for it.

1 Like