[ESX/QB/OX/Standalone] Stinger | Spike Strip

Add fully functional spike strips to your RP server. They can be stored as items, deployed with synced animations, picked up, and even stolen. Spikes stay until removed and are fully optimized, affecting only players involved in the scene.

If you don’t want anybody but the police officers to interact with them, you can disable spikes as an inventory item and enable Interaction menu or configure this even for inventory instead!

Preview on YouTube

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Our official documentation hub

F5 Default key bind to open Spikes interaction menu

Features

  • Supports all popular frameworks: ESX, OxCore, QBOX, QB-Core and has a bridge for your custom framework!
  • Spikes as inventory item
  • Different ways to pick up (ox_target or Keybind)
  • Spikes prop to hold in hand
  • Sound of spikes being deployed
  • Menu for those who don’t want spikes item for any inventory
  • Highly optimized
  • Deployed instantly for everyone
  • Only touching wheel will be burst
  • Neat animations
  • Highly configurable

Dependencies

Technical Information

  • Resmon: 0.01 ms when idling and 0.01-0.02 when player drives over spikes strip**

For installation check README

Code is accessible Only translations and Config
Subscription-based No
Lines (approximately) 830
Requirements ox_lib, orchid-bridge
Support Yes

Note: This script uses FiveM Assets Escrow. Do not share it with others, user will get immediately banned if he/she get caught.

Check out my other resources!
Vehicle Public Adress/Megaphone System

Credits for prop of spikes goes to Deadspin

2 Likes

how does it behave if a player is newly connected, can he also pick it up or from other players?

It would also be good if you could add the option that players who don’t have the whitelisted job can destroy it.

Hi! They will be updated also for newly connected players and yeah, you can configure jobs, which are required to interact with spikes

Update 1.0.1

  • Possibility to use your own progress bar instead of one from ox_lib
  • Small update of config

Find it here

Is it possible that you can support ox_inventory without need for jobs. We are standalone for example we dont use jobs from qb or esx. Everything for us is done with ACE.

But regardless we use ox_inventory for many scripts without issue.


Also I’ve tried to turn off the inventory for now but the menu will not come up either.

Config = {
    -- Language. Available: en | es | de | fr | ru
    Language = 'en',

    -- style of TextUI (see fivem forum post for difference):
    -- default | online | oxlib 
    Style = 'online',

    -- set to false, if you don't want to use ox_target to remove stinger. TextUI will be shown instead
    UseTarget = false,

    -- Turn to false if you want to use WITHOUT ANY Inventory system, context menu will be shown insted
    -- true will enable spike strip as an unventory item (esx, qb or ox inventories)
    Inventory = false,

    -- Default menu button (used for menu if no Inventory is used)
    MenuButton = 'F5',

    -- If set to false, then everyone else will be able to access Spike menu if Inventory set to false
    -- If you use any inventory true will not allow poeple woithout police job to use item
    RequireJobPlace = false,

    -- false will allow everyone to pick up spikes from the ground (and store as item if you use inventory). True makes pick up only for police jobs possible
    RequireJobRemove = false,

    -- any police jobs you have
    PoliceJobs = {
        "police",
        "sheriff",
    },
}

im not sure why its not even bringing up the menu option

Apologies for such a long response, the previous answer was in pending and then has just disappeared after a couple of days.
Please contact me using Discord, I believe this will speed up my answers :slightly_smiling_face:
You can find all related links in my profile

Update 1.1.0

OxCore and qb-inventory are now supported!

  • Added ox_lib locales
  • Performance improvements
  • Refactored code to ensure correct and reliable functionality

Download now from CFX Portal or buy at The Store!

Join our Discord to not miss any further updates!

Easter Sale with 25% discount!

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Update v1.3.0

  • Now even more optimized: updates checks of the distance. Removed unnecessary loops, reworked interface3
  • Bridge files moved to orchid-bridge
  • Interface features are to be configured in orchid-bridge

Documentation Page

Update v1.3.1

  • Fixed bug related to inventory
  • Now possible to change the control to hide the spikes from hand
  • Minor fixes

Documentation Page