🎯 Core Focus - Radial Targeting System & More

focusstuff

PREVIEW VIDEO
backwards

PLUG-AND-PLAY READY :video_game:

Stop wrestling with code! This system is designed for instant integration with the scripts you already use. It fully supports:

  • :white_check_mark: QB
  • :white_check_mark: ESX
  • :white_check_mark: QBOX

and is a powerful drop-in replacement for older systems like:

  • :white_check_mark: qb-target
  • :white_check_mark: ox_target
  • :white_check_mark: qtarget

Keep all the core functionality you rely on, but elevate your server’s experience with a polished, intuitive design and a suite of advanced new features.
dualbanner

TARGET RADIAL :dart:

Every registered target in your server displays a colored HEXAGON in game world to let people know what is interactable. Once hovered or clicked it opens a RADIAL MENU with the targets options.

Each registered target can be:

  • :art: Colored differently
  • :sparkles: Seperated from others registered to same entity
  • :office: Job restricted

CONTEXT RADIAL

More basic keybinds or features in your server can be added to the CONTEXT MENU which is always at the bottom when FOCUSED. Every context menu can be set to appear only if certain conditions are met.

Each context menu can be:

  • :bar_chart: Seperated in categories
  • :mag: Searched through
  • :scroll: Scrolled if too many options

virtualborders

(NEW) VIRTUAL BORDERS :world_map:

Introducing a feature never seen in FiveM before! VIRTUAL BORDERS gives your players instant geographical context. When using FOCUS, the name of the district, neighborhood, or zone they are looking at is dynamically displayed, providing immediate awareness of their surroundings.

  • :infinity: Add Unlimited Borders
  • :triangular_ruler: Precision Mapping
  • :hammer_and_wrench: Easy PolyZone Integration
  • :dna: Add Dynamically using EXPORTS (CHECK API)

visualboard

(NEW) VIRTUAL INFORMATION BOARD :world_map:

Also introducing another exiting feature VISUAL INFORMATION BOARDS. They can be setup in various locations in your city displaying information. Or even more excitingly, attached DYNAMICALLY to players, vehicles, and objects. This allows for real-time information displays, like showing a car’s locked status or a players medical condition. The possibilities for creating unique and immersive features are limitless.

  • :art: 7+ Unique Styles (ex. progressbars, images, cards)
  • :eye: Player-Facing UI
  • :zap: Real-Time Updates
  • :red_car: Included VEHICLE INFORMATION module
  • :dna: Add Dynamically using EXPORTS (CHECK API)

modules
modules2

:heart: c8re.store

FEATURED IN PREVIEW
:heart: CORE MECHANIC
:heart: CORE INVENTORY V2

OTHER RESOURCES
:heart: CORE GANGS
:heart: CORE DISPATCH
:heart: CORE DRUGS
:heart: CORE MDW (CAD)

Code is accessible Partly
Subscription-based No
Lines (approximately) 9000
Requirements None
Support Yes
8 Likes

Not Going to lie this is one of the first scripts I’ve bought from you that actually works AMAZING out the box of course configuration is needed. But Great work. Its sleek it performs nice and overall I LOVE THE LOOK and FEEL

1 Like

What it works? this is another core script this not really works out of box. Till now no ox_target support out of box. Many scripts use qtarget export for ox_target, but focus script dont work with this

There is a bridge file that bridges qtarget oxtarget and qbtarget to focus exports and it does work atleast since the last update. Also without renaming

1 Like

Write a ticket, but you have to have the other target script disabled since it overlaps the exports. And the fact that it works even with core focus enabled is wierd because core focus automatically should disable oxtarget qbtarget and qtarget so maybe u use renamed script and its exports are renamed.

yeah but qbox/ox_inv dont like it to turn off ox_target.

Core focus fully replaces it so they have to like it since they think core focus is ox target. Start it at the end of cfg file also

my assumption is that they are using something in the fx manifest called “provide” to make anything requiring ox_target to use this instead.

It’s how a lot of backwards compatible stuff is done.

@DeivisMac2 this looks really good. I was just looking for a interact replacement today!

Yeah that exactly how we did it. And provide should automatically disable those scripts if you still have them enabled

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Enjoying this release btw! Great work!

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The script preview just like movie :fire:

1 Like