Cops and Robbers: Next Generation

Hello everyone!

The development team is currently working on Version 1.7 and while we don’t have a release date yet we expect it to be released soon enough. The month of April marks the one-year anniversary since we publicly announced the closed beta. Keep an eye on the Anniversary event scheduled for April 30th!

I will leave you with a sneak peek, a couple of screenshots of some of the new features arriving with Version 1.7 :wink:

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Easter officially joins our calendar of yearly seasonal events!

:egg: Easter Egg Hunt :egg:
The classic of Easter holidays: Easter Eggs hunting! Mysterious eggs have been lost around the city, find them and claim your rewards!

:rabbit: Capture the Bunnies :rabbit2:
Bunnies on the run! These fluffy creatures have been spotted around the city, capture them for extra pickups and prizes

And of course, our admins will be handing out gifts for everyone!
Our development team is working hard on some new features that are about to be announced soon. Stay tuned!

Happy Easter and have fun!

~The CnR:NG Team

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:hammer_and_wrench: CnR:NG Version 1.7 - Changelog :hammer_and_wrench:

:star2: New Features

:arrow_right: New Robberies

  • Power Plant Robbery
  • Jewelry Store Robbery
  • Warehouse Robbery
  • Ship Robbery
  • Bonus Robbery Locations

:arrow_right: Property System Reworked

  • Default property prices are now calculated based on interior, exterior, the area where the property is in and the number of times it had been purchased before
  • Property interior and exterior will determine which upgrades are available for it (both property and garage), the money storage capacity it will have, as well as break-in chances
  • There is now a maximum of 2 co-owners and 10 key holders per property
  • Co-owners will be charged 50% of property taxes
  • Removed 100+ properties

:arrow_right: Improved User Experience for New Players

  • Re-organized /faq into categories
  • Added the full list of commands (/commands, /cmds)
  • Added the full list of 10-codes (/codes, /tencodes)

:arrow_right: Improved LS Customs & Vehicle Modifications

  • Reworked vehicle coloring system using R,G,B
  • Vehicles will now always spawn with the normal paint type
  • Vehicle colors, liveries and other features should now save properly in garages
  • Added Xenon Lights to LS Customs

:arrow_right: Gameplay Changes & Balancing

  • Reset everyone’s money and properties. Reset markets and week number
  • Significantly nerfed the Nokota damage
  • Lowered the arrest range significantly, increased arrest evasion immunity (exiting vehicles and attacking police officers)
  • Crew robberies now automatically consider the closest group members to be part of the robbery. /crew will be used to toggle crew mode and automatic splitting
  • Lowered the weapon prices
  • The Death Row will only take 1 life insurance per execution. You will also be forced to pay bail upon death as blood money.
  • Resisting Arrest and Evading Arrest are now two separate crimes:
    – Resisting Arrest will only be triggered upon attacking a cop as a felon. Felons resisting arrest may surrender but without cooperation benefits.
    – Evading Arrest will be triggered upon cancelling surrendering or being asked to pull over several times as a felon.
  • Cop DM and Unauthorized Use of Deadly Force (UUDF) are now two separate offenses. UUDF punishments will be issued upon killing passive and/or unarmed felons that should be arrested
  • Significantly reduced NPC vehicle density

:arrow_right: Other stuff:

  • Added /dice to jail cells
  • Sirens on modded vehicles (Police T20 & Cheetah Classic) are now audible
  • Added missing police stations
  • Added fire station spawns and removed out-of-city spawns for paramedics
  • Added a line-of-sight check for kidnapping and player robbery
  • Tweaked Benny’s Heist and LifeInvader Heist
  • Changed some map blips
  • New location for the Home Delivery mission
  • Slightly increase home delivery mission rewards
  • Slightly reduced the rewards for cargo delivery and sieges
  • Added some customized billboards in Mission Row
  • Added /neon for donating players
  • Many bugfixes and other QoL changes

:speaking_head: A big shout-out to Ducati (mapping) and Dusty Flop (modded vehicles)!

For full changelog details please visit the forums or type /changelog in-game.

Changelog Link: CnR:NG Version 1.7 - Changelog - CnR:NG Forums

Thank you and have fun!

~The CnR:NG Team

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Time for another Car Show!

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Summary NG: 3. Who Laughs Last?

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Wow really good video :smiley: thank you for making it I enjoyed it

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Summary NG: 4. Explosions

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:hammer_and_wrench: Version 1.8 is finally here! #ThxDevs :partying_face:

We had the intention of releasing version 1.8 earlier, but due to the complexity of the features and the extensive balancing required, combined with the limited availability of our development team, unfortunately, it was not possible. Furthermore, as we move forward with the CnR:NG project we will be focusing on smaller, but more frequent updates. Stay tuned!

CnR:NG Version 1.8 - Changelog

New Features

New Weapon System

:arrow_right: New /weaponinventory (/weapinv, /winv) - you may check and discard weapons and/or components
:arrow_right: The prices and damages for all weapons have been adjusted for better gameplay balance
:arrow_right: Ammunations will sell a limited set of weapons. Different Ammunations can sell different weapons and weapon components but there are a lot of weapons and components that are only obtainable from Gunrunners. Ammo refill options include: 100x, 250x, and 500x.
:arrow_right: Weapons of the same type no longer share ammo. E.g. if you buy Pistol with 250 ammo and Ceramic Pistol with 100 ammo, you’ll have the Pistol with 250 ammo in the Ceramic Pistol with 100 ammo, not 350 ammo for both pistols.

Reworked Gunrunner Skill

The Gunrunner skill finally received its long and overdue rework. Special thanks to @Vega for setting up a solid base for this modernization.

:arrow_right: Removed the “Weapon Credits” system used by Gunrunners
:arrow_right: Added Arms Cache restock for Gunrunners
:arrow_right: Gunrunners have access to exclusive weapons that are not sold in Ammunations through the new Arms Caches restock mission
:arrow_right: Gunrunners can refill weapons and components in Ammunations but only the items that are available at a given store.

Arms Caches (Gunrunner Restock) :factory:

:arrow_right: Arms Caches (/caches) are weapon production sites that are temporarily available for Gunrunners (first come, first served!).
:arrow_right: Gunrunners will need to restock their inventory on Arms Cache around the map (300+ locations!) before selling to other players.
:arrow_right: Arms Caches will be available from time to time and will have randomized weapons and/or components available for production. They will rotate frequently.

New Police Vehicles by DustyFlop :police_car:

The Police fleet has been redesigned in partnership with @Dusty Flop. The new lore-friendly police vehicles have improved performance and are equipped with bullet-resistant windows.

Gameplay Changes & Balancing :balance_scale:

:arrow_right: Attacking a Police Officer is now considered a felony
:arrow_right: New weapons at the PD refill and new vehicles at PD garage. Prices have been adjusted.
:arrow_right: Stun Gun is now available for temporary cops
:arrow_right: Phantom & Hauler Custom and some aircraft were nerfed considerably
:arrow_right: Disabled stealth killing & firetruck water cannon
:arrow_right: Added cooldowns on healing methods (medkits, adrenaline pills, medic healing, etc.)
:arrow_right: Removed some overpowered weapons from drive-by
:arrow_right: Disabled ATMs on blackout

Other stuff: :package:

:arrow_right: Added /givecar (/carkeys) to give your vehicle keys to another player
:arrow_right: Customization is very important so we decided to enable the Custom freemode skins for everyone
:arrow_right: Added bollards to the entrance of stores and robbery locations
:arrow_right: New custom clothing items for groups/gangs
:arrow_right: Slightly increased payouts and rewards in general (trucking, hunting, tournament bonus, other)
:arrow_right: Small color modifications to the police radio messages
:arrow_right: Many bugfixes and other QoL changes

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New version released! Version 1.8’s description is above but this video is for visual learners.

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:hammer_and_wrench: Version 1.8.1 and 1.8.2 are here!

Get ready to update your FiveM to build 2699 - The Criminal Enterprise DLC! This minor update is focused on the gameplay balance, quality of life changes, and a few bug fixes.

CnR:NG Version 1.8.1 & 1.8.2 - Changelog

New Features

Weapon Licenses :identification_card:

With the recent changes to gunrunning and weapons in general, we wanted to implement Weapon Licenses as means for Gunrunners to sell their guns legally to law enforcement and also a way for civilians to keep their weapons when arrested.

:arrow_right: Weapon Licenses are obtainable at City Hall. There is a daily tax for renewal.
:arrow_right: If you have a Weapon License, you can keep your weapons and limited ammo when you are arrested and released from jail
:arrow_right: If you are Gunrunner and have a Weapon License, you may sell your items to law enforcement officers
:arrow_right: As a Gunrunner with a Weapon License, you can sell your items to civilians without increasing the wanted level for both you and the buyer
:arrow_right: When selling weapons with a valid Weapon License, a small % is taken as a legalization fee
:arrow_right: You lose your Weapon License on Death Row.

P.S: Buying a Weapon License is entirely optional!

Reworked Attacking Law Enforcement Crimes :man_police_officer:

We heard your feedback and decided to rework the Attacking Law Enforcement crime.

:arrow_right: Added Crime: Assault on a Peace Officer (+3 Wanted Level). Attacking Law Enforcement ONCE will trigger this crime. This is to prevent misclicks and abuse.
:arrow_right: Added Crime: Aggravated Assault on a Peace Officer (+6 Wanted Level - Felony). Continued attacks on Law Enforcement will trigger this crime.

Gameplay Changes & Balancing :balance_scale:

:arrow_right: The 3-second arrest immunity after attacking a law enforcement officer now applies to all cops. Watch out when rushing!
:arrow_right: Reduced the vehicle ramming damage & ragdoll significantly. (VDM!11)
:arrow_right: Enabled the Firetruck hose & added an anti-abuse system for spraying water on players
:arrow_right: Paramedic Rescue calls are more frequent now
:arrow_right: Swift, Buzzard, and some other high-performing vehicles were nerfed to match the gameplay balance

Other stuff & QoL: :package:

:arrow_right: Added The Criminal Enterprise DLC content, 2 new weapons, 9 ped skins, and 18 new vehicles
:arrow_right: Fixed the bugs regarding stun guns and fire extinguishers
:arrow_right: Fixed several bugs regarding Power Plant robberies
:arrow_right: NG Radio - DJs may mark themselves as live and /radio will show their information when live
:arrow_right: Changed the colors of /PM and /GM
:arrow_right: Increased timer for canceling various missions if not inside the vehicle
:arrow_right: Automatic bringing back the weapon you had in hand before entering a vehicle or entering a no-weapon zone
:arrow_right: Added new cargo and new restaurant locations
:arrow_right: Gunrunners QoL: when you are in the /price menu, a textbox with the current market price for a weapons/component is displayed
:arrow_right: Weapon License renewal fee can now be paid from the bank account
:arrow_right: Train delivery mission QoL: the train is now spawned at the station where you start the mission
:arrow_right: Train delivery mission payout increased
:arrow_right: Bonus fish and bonus game value increased
:arrow_right: Fixed a bug when selling properties to another player
:arrow_right: Fixed a bug of keeping weapons inside the jail cell after using /cell

We will be monitoring these balance changes closely over the next week and act accordingly if needed.

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The devs are working overtime. Two more updates for everyone on the server. Here’s the overview:

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Hello everyone and we hope you are doing well!

:tada: Version 1.9 is here! :tada:
The long-requested player-owned Garages feature is available now! #ThxDevs

CnR:NG Version 1.9 - Changelog

New Features

:oncoming_automobile: Player-owned Garages

:arrow_forward: We have added 20 new garages around the map for players to store and display their collections!
:arrow_forward: Garages have different parking slots: 2, 3, 6, 10, and 15!
:arrow_forward: The garage prices are based on the garage location (and its surroundings) and the parking slot capacity
:arrow_forward: Owned garages may have up to 5 co-owners

As a bonus, we are giving 75% discount to all players on their first purchase of a 2 parking slot garage.

Reworked robberies and their payouts

:arrow_forward: The back-end logic for all robberies was redesigned completely. This will allow us to further improve and add new robberies in the future.
:arrow_forward: We have applied new and dynamic formulas to all robbery payouts (amount of cops and players online, distance to robbery hideout, difficulty, overall payouts, etc.)
:arrow_forward: Stay tuned for the upcoming rework on the score rewards soon!

Changes to Resisting Arrest and Surrendering

You are marked as Resisting Arrest when:
A. ) You kill a civilian (lasts for 30 seconds)
B. ) You kill a law enforcement officer (lasts for 45 seconds)
C. ) You damage/attack a law enforcement officer as a felon (lasts for 7 seconds)

All of the above is refreshed if the felon repeats the action.

Surrendering:
A. ) Players may only surrender if they are NOT Resisting Arrest
B. ) Surrendering is final and lasts 30 seconds, during this time you are frozen in the animation allowing cops enough time to arrest you
C. ) Increased punishment for cops that kill a surrendering felon

Gameplay Changes & Balancing

:arrow_forward: New Loading Screen by @jinnosuke
:arrow_forward: New City Hall interior
:arrow_forward: New CnR:NG Radio Studio interior
:arrow_forward: New Police vehicles by @Dusty Flop: Dual-purpose Buffalo STX, Dual-purpose Granger 3500XL, Enforcer (SWAT Truck), and Ambulance
:arrow_forward: Annihilator: weapons enabled (with corresponding nerfs), vehicle aerodynamics slightly modified
:arrow_forward: Removed MG, Combat MG, and Combat MG Mk2 from arms caches
:arrow_forward: New fish added, new fishslap and gameslap mechanics including animation, damage based on fish size, range, and line of sight
:arrow_forward: Reworked weapon license conditions - no weapons on death row, 50% of ammo when arrested with a valid weapon license
:arrow_forward: Removed auto-kick from no-weapon zones when a hit contract is active, instead, players will slowly lose health
:arrow_forward: Apartment/House Garages can only store up to 3 vehicles instead of 5

Other stuff:

:arrow_forward: Reworked and optimized vehicle customization menu a bit, added tire smoke
:arrow_forward: Added animations and adjusted cooldowns to healing methods (for paramedics as well)
:arrow_forward: No enlisting as temp cop if you’re on a death row
:arrow_forward: Added DJ information (moving OST) on your HUD when you tune into the /radio
:arrow_forward: Fixed overdose bug to avoid losing weapons after being arrested
:arrow_forward: Many bugfixes and other QoL changes

Team shoutouts:

We would like to give a shoutout to assassin for helping design the Garages feature!

Special thanks to our team of Testers for helping us polish this version over the past couple of weeks!

For full changelog details please visit the forums (like below) or type /changelog in-game.

Changelog Link: CnR:NG Version 1.9 - Changelog - CnR:NG Forums

Thank you and have fun!

The CnR:NG Team :wave:

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Another update up. Garages are added for players to mass-store their favorite cars, among other things:

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Hello there!

Version 1.9.2 is released and It is the Halloween season!

:hammer_and_wrench: CnR:NG Version 1.9.2 - Changelog

New Features

Vehicle Insurance

  • Added vehicle insurances
  • Players may visit any Insurance Lot to insure their vehicles for a daily fee
  • Insured vehicles may be reclaimed (respawned) at any Insurance Lot for a fee
  • Use /vehicleinsurance for more information

Halloween 2022

  • Halloween themed and activities
  • Zombiessss!
  • Pumpkin hunting and gifts
  • New halloween loading screen by jinnosuke
  • Halloween 2022 stats

Other New Features

  • New HD Map by bybowlingforsoups & AothsA team
  • Improved HUD; new health/armor icons and your skill is now reflected in the HUD
  • Added small chance of partial tax evasion
  • Added a new 24/7 Store in Paleto Bay
  • Added Bus Driver mission for civilians
  • Added NG Radio Studio as a walk-in location
  • New vehicles added: NG Radio Van & Emergency Services SUV (special thanks to DustyFlop)
  • Suspension: Repeated and excessive police brutality/Cop DM will automatically suspend players from playing as police officer/paramedic.

Gameplay Changes

Gameplay Balancing

  • Taxes: Reduced the rate for property taxes for balancing purposes
  • Taxes: Pay fewer taxes and the payment is based on your financial activity. This aims to make the gameplay more fun for the more casual player.
  • Increased robbery payouts. It should be more balanced based on the high-risk, high-reward
  • Increased death row threshold - it should be twice as harder to meet the death row criteria
  • Added extended clips and some other weapons and components to all Ammunations sales pool
  • Taxes: Reduced the rate for property taxes for balancing purposes
  • Donating Players now have a 75% wealth tax discount instead of a 100%
  • Enlisting as a temporary police/paramedic has reworked conditions including the number of cops online and the player’s past crimes. The cooldown for re-enlisting has also been increased.
  • Reworked total wealth calculation when using /moneyinfo.
  • Completely disabled aim assist when using controllers
  • Reviewed and adjusted vehicle prices at the car dealerships and lowered from 3 to 2 gamedays the vehicle’s rotation.
  • Fine-tuned the amount of ammo that players keep if they are arrested and own a weapon license (65% of ammo is kept). Melee weapons are removed.
  • Reduced melee damage
  • Changes to some weapons and their components (No more barrel magazines for SMGs)

Other Stuff:

  • Added darker orange color for Most Wanted felons (wanted level 9 and 10);
  • Police Officers have a new blue color to distinguish themselves in chat from other gameplay information (e.g. arrests)
  • Bus mission adjustments and hot-fixes
  • The command /insuranceinformation (/ii) has been reworked to better explain the types of insurance
  • Fix some stats being incremented wrong
  • Added limited vehicles for events
  • Fixed boat dealerships menus not working properly
  • Added drug icon next to the item in /inventory.
  • Improved the readability of fire calls for paramedics
  • Tweaked a few 10-codes to include the new robberies (10-99, 10-128, 10-129, 10-130, 10-135)
  • Fixed all the animations not working and added 2 new dancing animations #thxdevs
  • Many bugfixes and other QoL changes
  • Added ATM to the new City Hall
  • Added FIB Frogger to the PD garage and added a few new vehicles spawns around the city
  • Lowered drug production death chances and drug production crime detection range. Cops get to patrolling!
  • Additional checks to make robberies go smooth and track their completion status
  • Increased brightness by a bit within the new City Hall during a blackout
  • Stability improvements for garages
  • QoL: Tweaked mini-notification above the minimap on the number of items left
  • Fixed minimap blip names whilst in the pause menu

For full changelog details please visit the forums or type /changelog in-game. Make sure to check our Roadmap to stay up to date on what is planned for the upcoming versions.

Happy Halloween and have fun!

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Version 1.9.3 is live! Please read below the changelog highlights.

We would like to start by thanking everyone for their continued support during the past month.

This minor update brings a series of quality-of-life features and bugfixes. The original plan was to release them alongside the next major version release, however, as you already know we had to focus our attention on dealing with the recent DDoS attacks and improving our infrastructure. The development team is currently working on the next version and we are confident that we will be able to release it very soon. Stay tuned!

** :hammer_and_wrench: CnR:NG Version 1.9.3 - Changelog**

New Features

• New vehicle boost system: slightly tweaked logic, new looks for better player experience
• Added /fisheat and /gameeat healing commands (can be used by anyone)

Gameplay Changes & Balancing

• Tweaked the vehicle insurance to keep vehicles them insured in case they are abandoned (e.g. owner leaves the server without saving a vehicle in a garage)
• Added cooldown on fast weapon switching for more balanced gameplay (prevention against musket abuse)
• Tax evasion implemented per skill. Every skill has its chance of partially evading taxes.
• Added a Gas Station in Downtown Vinewood for the convenience of Pacific Standard bank robbers

A token of appreciation to our Donating players:

• Added vehicle color ID command - /vehcid [Primary Color ID] [Secondary Color ID] (For color IDs: https://i.imgur.com/WqX8BWn.jpg)
• In response to the recent DDoS attacks, we will extend everyone’s active donating player status or renew if expired in November.

Other stuff, Bugfixes & QoL:

• Crew robberies have been fixed for non-heists (e.g. stores, bars, 24/7s, etc.)
• QoL: Reviewed current map zoom in /settings, fixed some settings not properly saving + added “Dynamic” zoom option
• Animation limitations when using healing methods (e.g. /takedrugs or /donut)
• A few new animations (/guard, /dance, /handsup etc.)
• Peds no longer lose their hats and accessories when being punched #thxdevs
• Fixed other minor animations issues (e.g. pickup animations loop)
• Small tweaks and optimizations for bus delivery mission
• Fixed time trial dates for when the record was broken and added additional information. All time trials have been reset!
• Re-assured robbery completion, implemented further checks to prevent robbery location being stuck on the “is currently robbed” state
• Adjusted score gained on firefighting missions and added score reward for the bus driver mission.
• Minor adjustments to police notifications / on-screen text

For full changelog details please visit the forums or type /changelog in-game.

Discord Changes

As mentioned by decoy in the previous announcement, we finally began transitioning from web forums to Discord. We are already starting to see an increase in player suggestions (suggestions) and some healthy discussions on those suggestions. We believe this is the way forward and we invite the community to participate! With that being said, please take a moment to go through welcome and rules-overview channels.

  • We added the new role [ CnR:NG Regular Player ] for players that have achieved the 100 hours milestone in-game. Eventually, this will be automated, but for now, feel free to let us know if you qualify.
  • We created the [ Partners ] role for players that are willing to promote CnR: Next Generation on their medias by streaming or creating content. If you would like to get involved, please reach out to us!
  • And finally, we added the [ Events ] role that will be used whenever an event in-game is hosted. If you are interested in that, feel free to claim it on welcome.

Oh, and yes, for those of you snow lovers, Xmas is around the corner.

Thank you and have fun!

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:christmas_tree: Merry Christmas! :christmas_tree:
The first part of our Christmas 2022 update is now live on CnR:NG, version 1.9.3!

Christmas features:
:arrow_right: Designated Santa mission
:arrow_right: Reindeer capture (make sure you have snowballs to catch them)
:arrow_right: Christmas trees
:arrow_right: Christmas pickups and gifts
:arrow_right: Christmas stats
:arrow_right: Some new vehicle models, specially for the winter season

We also prepared something special at the Mirror Park so make sure to check it. We’re working on another update which we will hopefully release next week, as soon as the new Drug Wars DLC is available for FiveM!

Stay tuned and enjoy the holiday! Prepare for gifts and seasonal @Events!

Seasons Greetings,
:santa:

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:christmas_tree: Hello everyone! :christmas_tree:

The Christmas update continues! :snowboarder: We hope you enjoy your holidays. Meanwhile we have just introduced version 1.9.4! It’s now live so make sure to check what’s new! Please read below the changelog highlights. See also ingame /changelog for details.

:wrench: CnR:NG Version 1.9.4 - Changelog

New Features:

:palm_tree: Cayo Perico island is now available with properties, unique fauna and mission destinations
• You can go to the :desert_island: by a boat or a :airplane:. You can also use the ferry checkpoint at the Jetsam Terminal

Gameplay Changes, Balancing, QOL Improvements and Bug-fixes:

• Added dynamic checks while repairing your vehicle in LS Customs, PD Garages or Workshop
• Vehicle repair payment changes: pay only if your vehicle has been repaired (no paying in advance anymore)
• New pause menu design
• Voice chat rework: voice chat is now ON by default
• Voice chat rework: added an indicator which shows whether a player is participating in a voice chat (toggable in /settings)
• Hunting system: removing corpses of hunted animals from the map after a while or when picked
• Hunting system: new animal species, make animals a bit more aggressive + payouts increased
• New fish species
• Added tracker to your insured vehicles. You can set the tracker at any insurance lot
• Added a few new vehicles
• Drugs system: reworked. Changed drug overdose mechanics, you can save yourself from the overdose by using /adrenaline pill
• Vehicle dealership adjustments: every dealership has their own offer now
• Added /groupcoowner (/groupleader) command: Let people who you trust manage your group (invite, kick, change name)
• Christmas update: Santa is now having immunity to most of the scripted attacks and interactions
• Christmas update: added bonus for gifts delivered for santa + increased /santa range + allowed Santa to give gifts from vehicles

See you in-game!

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Summary NG: 5. A Truckful of Felons

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Hello everyone!

We’re delighted to announce that Version 2.0 is now live on the server! Our development team have worked incredibly hard to bring you our biggest update yet. With multiple new features, a huge skill rework and an incredible amount of bug fixes and QoL changes, we are incredibly excited to share this update with you.

Please read below the changelog highlights.

:wrench: CnR:NG Version 2.0 - Changelog :wrench:

New Features

Paramedics

We have completely redesigned the Paramedic skill. Paramedics now play a more “neutral” role in the game mode. They can be recognized by their new cyan color in-game.

  • Removed all law enforcement officer powers, including: arrest, ticket, visual contact, bribes, etc.
  • New player death screen
  • Player rescue feature! Players can choose to wait for a Paramedic and save their Life Insurance policy
  • Added separate Hospital Garages for Paramedics only. Paramedics may not use Police Garages and vice versa.
  • Added Pillbox Hill hospital interior
  • Paramedics may now sell life insurance policies and cure diseases
  • Adrenaline Pills can only be sold by Paramedics (the only healing item that heals 100% health and cures diseases)
  • Important: New Paramedic Rules /medicrules /mrules - Paramedics are only allowed to team up with other Paramedics.

Workers of the Week

Feeling competitive? Workers of the Week is a new feature that you’ll surely enjoy! Every real-life week (starting next week on April 8, 2023), there will be 5 Council Members (Civilians), 1 Hospital Director (Paramedic), and 5 Commissioners (Police Officers). Workers of the Week are chosen every real-life Saturday at 18:00 UTC. Use the /wotw command to see the list of Workers of the Week!

  • Mayor’s Office chosen based on total cash earned the previous real-life week
  • Department of Transportation: based on total cash earned in the transportation industry
  • Department of Environment: based on total cash earned on fishing, hunting, and ruby hunting
  • Department of Waste Management: based on total cash earned on hit contracts and drug dealing
  • Department of Public Safety: based on total cash earned on gunrunning

Personal Office

  • Each Worker of the Week owns a personal office. For Police Officers of the week: Commissioner’s offices at Mission Row Police Station, Davis Police Station, La Mesa Police Station, Sandy Shores Sheriff’s Office, and Paleto Bay Sheriff’s Office; for the Paramedic of the week: Director’s office at Pillbox Hospital; for Council members: offices at City Hall - all marked by a label next to the doors.
  • There is a daily payout to be collected every in-game day. The payout depends on the “prestige” of the office. For Police Stations: the number of arrests in a given Police Station jurisdiction; and for Civilians: other players’ activities in the industry, including taxes paid for the Mayor, cash made in transportation, fishing, hunting, hit contracts, drugs, and gunrunning.

Other Perks

  • Unique star next to the nickname tag (white, blue and cyan)
  • Taxes significantly lowered, ranging from 20% to 70% depending on the “prestige” of the office
  • Cops of the week: free and non-credit use of garage menu at the respective Police Station
  • Paramedic of the week: free and non-credit use of garage menu at Pillbox Hill hospital, ability to upgrade or downgrade Medical market rate
  • Mayor: ability to upgrade or downgrade Insurance and Finance market rate
  • Other civilian departments: ability to upgrade or downgrade respective markets: Transportation market, Fish and Meat markets, Drug market, Arms market
  • Most Wanted level for killing a Worker of the Week

Dynamic Jail System

We have added 7 new Police Station interiors across the map and assigned each Police Station a jurisdiction.

  • Arrested felons will be sent to the nearest Police Station based on their arrest location
  • Death Row inmates, Recaptured Escaped Felons (Jailbreaks) will be sent to the Bolingbroke Penitentiary
  • Most Wanted Felons (Wanted Level 10) that have killed at least one Peace Officer will have increased chances of being sent to the Bolingbroke Penitentiary. The chance is increased for each Peace Officer Murder.

Character Customization Overhaul

A long-awaited feature has finally been added. The character customization has been completely overhauled.

  • Plastic Surgery for Hospitals: Players may now fully customize their characters’ heritage (parents, base face shape) bone structures and facial features (skin blemishes, aging, sun damage, etc.)
  • Added Barber Shops: Players can customize their hair, facial hair, contact lenses (eye color), face paints, makeup, and more
  • Added Tattoo Shops

Please note that you must choose the Custom Male/Female skins in order to fully customize your character!

New Skin Selection

  • Reworked the menu for skin selection for a better user experience, and hopefully, no more Aliens!
  • Added several new Paramedic and Police Officer skins (Thanks to @DustyFlop)

Online Players Map

Do you remember using your second monitor to keep track of other players’ movements on the server prior to a robbery back in the day? Well, now you can! Special thanks to jinnosuke and the web-team.

Please visit the below website for the online map: https://map.cnr.ng/

Gameplay Changes & Balancing

  • New Police and Paramedic Rules /policerules /medicrules - Please make sure to read them!
  • Resisting Arrest grants arrest immunity while actively resisting. Felons no longer need to keep hitting police officers to trigger the arrest immunity (the old 3-second immunity per hit system).
  • Police Officers may only take down felons that are actively Resisting Arrest (Red Star). Resisting Arrest times: Killing a Peace Officer: +1 minute, Killing a Civilian: 45 seconds, Attacking a Peace Officer: +15 seconds
  • Felons that are taken down while not Resisting Arrest will receive an unfair death, but will be sent to jail.
  • Surrendering felons that are taken down will receive an unfair death and respawn in the city. Felons may not surrender while resisting arrest.
  • We have improved the logic for unintentional Cop DM, and it will hopefully decrease its occurrence.
  • Arrest animation can now be canceled after 1 second.
  • Completely reworked vehicles’ dynamics: vehicle health, damage, performance. Primary balancing has been done in that regard (e.g., slightly buffed Nokota, slightly nerfed Annihilator).
  • Decreased Death Row fees by ~20%
  • Fixed a few hit contract system bugs (attacking own hit, canceling the hit contract, messages, adjusted canceling range, etc.)
  • Lowered chances of randomly dying from store owner while performing the basic general store robbery
  • Balanced the amount of health healed from items (e.g., /donut /medkit)
  • Added Heavy Revolver Mk II for drive-by, reviewed all the weapons available for drive-by
  • Removed spike strips from vehicles that should not be able to use them (mainly planes and boats)
  • Lowered chances of randomly dying from store owner while performing a store robbery
  • Added countermeasures to /trunk and /hood abuse - the trunk and hood will now close automatically (or fall off) if the speed becomes too high
  • Tweaked certain kidnapper success/fail chances and mechanics, added additional checks. No more indefinite kidnapping.

Other stuff, Bugfixes & QoL

  • Added Admin helpline: Got a question? Have no fear, if the question isn’t very basic or you want to talk to the admin team directly, use /question or /helpme - Please continue to use /report for Player Reports.
  • Added chat filter: a friendly reminder to players not to use racial slurs as these are against the server rules
  • Added vehicle name and type print in the bottom-right corner. Civilian vehicles show in white name and police in blue. Our own custom vehicles have custom names!
  • Voice Chat volume now slowly (discreetly) adapts (fades in/out) based on distance from the talker
  • Added auto-hide (dynamic) option for the kill list visibility. Check /settings
  • New design of /hits and /closest list menu (order, color, more information)
  • Added new commands: /ride, /corpsedance (/cdan), /bitchslap (/bslap)
  • Tweaked boost system a bit, added light trails, forced sync between clients so fires from exhaust are visible
  • Adjusted tax summary window: made a clean new design for better readability
  • Reworked in-game messages containing helpful information logic to suit new players better
  • Fixed a bug where giving vehicle keys to someone could still increase their wanted level
  • Blocked a potential Musket-reload abuse technique
  • Fixed a bug in the arrest system where a dead cop had a small chance of arresting another player
  • Fixed some bugs regarding rescue mission mechanics
  • Added measures against “player is already connected” bug

We will be monitoring these balance changes closely over the next week and act accordingly if needed.

For full changelog details please type /changelog in-game.

Thank you and have fun!

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