Hello everyone and we hope you are doing well!
Version 1.9 is here!
The long-requested player-owned Garages feature is available now! #ThxDevs
CnR:NG Version 1.9 - Changelog
New Features
Player-owned Garages
We have added 20 new garages around the map for players to store and display their collections!
Garages have different parking slots: 2, 3, 6, 10, and 15!
The garage prices are based on the garage location (and its surroundings) and the parking slot capacity
Owned garages may have up to 5 co-owners
As a bonus, we are giving 75% discount to all players on their first purchase of a 2 parking slot garage.
Reworked robberies and their payouts
The back-end logic for all robberies was redesigned completely. This will allow us to further improve and add new robberies in the future.
We have applied new and dynamic formulas to all robbery payouts (amount of cops and players online, distance to robbery hideout, difficulty, overall payouts, etc.)
Stay tuned for the upcoming rework on the score rewards soon!
Changes to Resisting Arrest and Surrendering
You are marked as Resisting Arrest when:
A. ) You kill a civilian (lasts for 30 seconds)
B. ) You kill a law enforcement officer (lasts for 45 seconds)
C. ) You damage/attack a law enforcement officer as a felon (lasts for 7 seconds)
All of the above is refreshed if the felon repeats the action.
Surrendering:
A. ) Players may only surrender if they are NOT Resisting Arrest
B. ) Surrendering is final and lasts 30 seconds, during this time you are frozen in the animation allowing cops enough time to arrest you
C. ) Increased punishment for cops that kill a surrendering felon
Gameplay Changes & Balancing
New Loading Screen by @jinnosuke
New City Hall interior
New CnR:NG Radio Studio interior
New Police vehicles by @Dusty Flop: Dual-purpose Buffalo STX, Dual-purpose Granger 3500XL, Enforcer (SWAT Truck), and Ambulance
Annihilator: weapons enabled (with corresponding nerfs), vehicle aerodynamics slightly modified
Removed MG, Combat MG, and Combat MG Mk2 from arms caches
New fish added, new fishslap and gameslap mechanics including animation, damage based on fish size, range, and line of sight
Reworked weapon license conditions - no weapons on death row, 50% of ammo when arrested with a valid weapon license
Removed auto-kick from no-weapon zones when a hit contract is active, instead, players will slowly lose health
Apartment/House Garages can only store up to 3 vehicles instead of 5
Other stuff:
Reworked and optimized vehicle customization menu a bit, added tire smoke
Added animations and adjusted cooldowns to healing methods (for paramedics as well)
No enlisting as temp cop if you’re on a death row
Added DJ information (moving OST) on your HUD when you tune into the /radio
Fixed overdose bug to avoid losing weapons after being arrested
Many bugfixes and other QoL changes
Team shoutouts:
We would like to give a shoutout to assassin for helping design the Garages feature!
Special thanks to our team of Testers for helping us polish this version over the past couple of weeks!
For full changelog details please visit the forums (like below) or type /changelog in-game.
Changelog Link: CnR:NG Version 1.9 - Changelog - CnR:NG Forums
Thank you and have fun!
The CnR:NG Team