Hi everyone!
Can’t believe summer is here already!
Get your sunglasses ready, stay hydrated, and don’t forget to touch some grass! (or sand )
FiveM
Pure mode for servers
While modified client files weren’t seen as an issue in our early days as they could have legitimate uses (we’re a modification platform), they started to become a plague for a lot of servers due to players abusing them to gain unfair advantages over other players, especially in combat.
We’re happy to release an early prototype of ‘pure mode’ which servers can enable to try to prevent players who connect to their server from loading modified game files.
As this is a prototype, it should not be expected to have final functionality or be free of bugs yet.
There are currently two pure mode levels:
- Level 1 (
sets sv_pureLevel 1
) - Block all modified client files except common audio files and known graphics mods* - Level 2 (
sets sv_pureLevel 2
) - Block all modified client files.
If modified files are installed in the FiveM folder, they will be ignored - if users however modified base game files, they will receive an error message telling them what file is modified.
We would be pleased to hear your feedback about it! Please also report any issue you might encounter with it.
*) Currently, only the ‘old’ style mod signing used by NVE is handled here - we’re looking into ways to handle this more cleanly using a PKI (public key infrastructure) as we finalize this feature.
Bugfixes
We resolved a bunch of issues, from a memory leak in compressed textures to long-load failures due to Nvidia’s shaders cache, as well as a few security fixes to our scripting runtimes.
As usual, a detailed changelog is available here!
RedM
RedM has seen a couple of bug fixes, too!
Also, the game should now use less CPU time when idling in the main menu.
We’re seeing more and more RedM servers reaching higher and higher player counts thanks to OneSync, which is awesome! Huge thanks to our community for its incredible work and dedication.
Infrastructure reliability improvements
As you may know, we had a lower than usual uptime on our backend authentication service in April and May.
Some outages were due to large attacks, others were edge cases that weren’t expected to happen.
Fortunately, after a few headaches and short nights, we were able to deploy preventive measures and fixes to our infrastructure which significantly improved uptime.
Keymaster has also seen a bunch of bug fixes for some rare cases of upload not failing/erroring correctly.
TOS Violation reports
We made a few changes to our internal workflow for handling said reports made either on https://support.cfx.re or sent at abuse@fivem.net.
This is a very time-demanding process as each ticket usually requires multiple thorough investigations & contact-phase throughout its lifetime. These changes should hopefully help improve resolution time.
Documentation
Work is still ongoing on improving our documentation. Feeling anything is missing? Please let us know!
Contributions (and requests for new articles) are also welcomed on our documentation repository.
Twitter username change
We were recently able to remove our underscore from our Twitter username. You can now find us at https://twitter.com/FiveM!
Oh! We also got verified a few days prior to that