Hello everyone,
It’s that time of the month again so we are bringing you some more news from the past month.
Copyrighted content monetization
On March 14th, all Tebex stores for FiveM servers or FiveM assets creators received communication reminding them that they should not sell third-party copyrighted content.
To avoid your packages being removed from your Tebex store, please make sure that you’re not selling any content that might conflict with any third-party brands and their respective copyrights.
For more information and reference, please read our Terms of Service, Tebex’s Terms of Supply & Acceptable Use Policy, and Rockstar Games Policy.
Asset escrow encryption backlog
Earlier last month, we were made aware that a lot of newly uploaded assets in Keymaster’s Escrow were stuck in the ‘submitted’ state.
Upon investigation, it turns out that our encryption queue had accumulated a lot of pending encryption jobs while not having enough workers to process them all, leading to waiting times of several hours instead of the usual few minutes.
As a result, more encryption workers were deployed to prevent this situation from happening again.
10 year anniversary of FiveM
April 3rd 2023 marks the 10 year anniversary of the technology behind FiveM. Originally known as IVex, and later CitizenIV, the foundations were laid for what we now love as FiveM. We’ve come a long way together, and hope you continue to enjoy FiveM for a long time to come!
FiveM updates
- New Native added allowing breaking off vehicle wheels feat(extra-natives/five): implement BREAK_OFF_VEHICLE_WHEEL · citizenfx/fivem@46205c9 · GitHub
- Added the following network check bypasses as server convars (pending merge):
game_enablePlayerRagdollOnCollision
: Allow the activation of the ragdoll logic for player peds on collision with the environment.
game_enablePlayerJumpRagdollControl
: Allow players to make their ped ragdoll on jumps like in singleplayer with Jump + R
Cfx.re Server updates and fixes
- Newer server builds include a fix for a long-standing issue in regards to HTTP-server-induced crashes thanks to the help from members of the community.
- The recommended server build will be updated to a newer version this month.
txAdmin updates
In the last two months we’ve been working hard on refactoring and improving some “under the hood” code in txAdmin.
So far we have refactored the console utility, replaced the entire web status and playerlist features to work through Socket.IO (more efficient!) and we are also improving the game resource by making some features completely tick-less (better performance), as well as completely rewriting the Spectate code (hooray, no more black screens!).
Not to mention a bunch of small quality-of-life improvements and fixes.
We have much planned for the future, but for the next update expect most changes to be almost invisible.
Documentation
- Added weapon icons to weapon models (pending merge)
- Actively reviewing Pull Requests on both docs and natives repositories.
Support platform update
During the past month, we’ve been working hard to clear the outstanding backlog of tickets (we received 13,000 tickets this month) and we’ve also been making significant improvements to our support workflows.
We’re pleased to say that this effort is very promising and we strive to continue to make improvements to our average ticket response time.
As part of this effort, we’re publishing articles on the homepage of our support portal to answer the most common questions we receive from our community.
Ongoing, this will be a central place to provide up-to-date information and guides to end-users about common concerns they might experience about our games and services.
Of course, technical content aimed towards developers will remain on our documentation website.
See you all next month!