Basic In-Game Debug Tool (LUA)

Displays information about objects around you. It does cause a frame drop due to object scanning, its was rushed so its not written well.

Just trigger the following on the client you want to enable or disable it on.

TriggerEvent("hud:enabledebug")

My Public Github

28 Likes

I definitely will find this useful! Thanks man.

Thanks :smiley: very useful

Thanks @koil Keep up The Awesome work On NoPixel :slight_smile:

I like it a LOT

++1

Updated to show group hashes on peds.

4 Likes

Fixed multiple objects not displaying.

6 Likes

please excuse my stupidity but how do i activate it dont know how to trigger it

Call the TriggerEvent(“hud:enabledebug”) from your client .lua script

how do I use this ingame?

Literally says in the post

Just trigger the following on the client you want to enable or disable it on: TriggerEvent(“hud:enabledebug”)

and the post directly above you.

I’ve been trying to join the server but can’t i don’t know why and don’t know what to do to join

You’re posting an a resource release topic. If you’re having an issue unrelated to this resource, make a new topic detailing your problem.