[Paid] Advanced Taxi Job [ESX/QB]

:movie_camera: Preview

:crystal_ball: Features

  • Let players who want be taxi drivers and earn money, while you provide transportation around the city for other players.
  • Employees can choose either to drive real players or do government orders.
  • Button for activating/deactivating taximeter is F10.
  • Button for accessing orders list is J.
  • In the config file, you can easily configure:
    • Key for activating/deactivating taximeter
    • Key for opening order list menu
    • Rent Vehicle:
      • Model (spawn code)
      • Rent Price
      • Spawn Location
    • The time after which the taxi vehicle will disappear if the player is not in it
    • Price per meter driven (for taximeter)
    • Reward for driving NPCs (government order)
    • Taxi Company Price
    • Full job translation
    • Markers configuration:
      • Color
      • Type
    • Add as many government orders as you want. [EXAMPLE]
    • Blips configuration
    • UI Components configuration
  • Only players with the “taxi” job (configurable) can do the Taxi Job, if it is set that way in the config file. This option can be disabled.
  • QBCore Only : You can easily switch between your vehicle keys system in the config file.
  • Taxi Company is now usable, boss menu has been added (requires ox_lib) .
  • Every time a player completes a government route or rents a taxi vehicle, cut of what the player pays is deposited into the Taxi Company (configurable).
  • Taxi Company owner has the possibility of checking the balance in the company, withdrawing money, the price of the company and the possibility of selling the company to the government.
  • Boss Menu can be accessed via target (ox_target, qtarget, qb-target)
  • Protected against cheaters
  • Clean & Responsive UI
  • Optimized
  • Supports ESX & QBCORE
  • Lifetime Support
  • Full & Easy Translation

DISCLAIMER
Calling taxi can be thru the command or added to the phone or anything else via triggerevent, we WILL help you do that for free.

:shopping_cart: BUY HERE: https://uniq.tebex.io/

:package: OTHER WORKS

:grey_exclamation: Resource Info

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103 Likes

hi! how players get billed as passengers ?

also in your preview video you started the taximeter without any passenger or npc and the text for the money earned start to increase the value, driver is already earning this value ?

If yes, the driver can just stand in any place, start the taximeter and become rich without any effort ?

Hello,

Passengers should be billed thru your billing system, taximeter exists just because so taxi drivers knows how much they should bill the passengers.
Driver is not earning the money as he drives the taxi vehicle with the taximeter active.

1 Like

Advanced Taxi Job | 1.0.1 | [ESX/QB]

  • From now on, only players with the “taxi” job (configurable) can do the Taxi Job, if it is set that way in the config file. This option can be disabled.
  • QBCore Only : You can now easily switch between your vehicle keys system in the config file.
  • Taxi Company is now usable, boss menu has been added (requires ox_lib) .
  • Every time a player completes a government route or rents a taxi vehicle, cut of what the player pays is deposited into the Taxi Company (configurable).
  • Taxi Company owner now has the possibility of checking the balance in the company, withdrawing money, the price of the company and the possibility of selling the company to the government.
  • Boss Menu can be accessed via target (ox_target, qtarget, qb-target)
4 Likes

good scripts

Does this prevent users from driving government passengers around in circles earning money?

No it does not.

Advanced Taxi Job | 1.0.2 | [ESX/QB]

  • Added support for multiple vehicles (a random vehicle will be selected from the list in the config)
  • Now, when a new order is created, a notification will be sent to all employed taxi drivers
  • Now you can add your custom notifications in the script (client/editable.lua)
  • Added script version check