[Paid] EMS Dispatch System [ESX/QB]

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:crystal_ball: Features

  • 2 types of calls (depends on the place the call came from):
    • Urban Districts
    • Dangerous Areas
  • Dangerous areas can be set uped in the config file, and can be added as many locations as you wish
  • Dangerous areas works thru the radius also set uped in the config file
  • Ambulance/Police/Mechanic workers can take the order, that will immidiently create a new waypoint for them, and will create a new UI element that will show them distance
  • Calls contains:
    • Caller name
    • Calling status (reason)
    • Distance between the caller and the worker
  • After the order is finished, workers can delete it
  • Protected against cheaters
  • Clean & Responsive UI
  • Optimized
  • Supports ESX & QBCORE
  • Lifetime Support
  • Full & Easy Translation

Check out more on our Documentation Website.

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:grey_exclamation: Resource Info

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2 Likes

Good work, here are some suggestions for improvement:

After the order is accepted, it should not be appended anymore, as it can cause confusion among multiple players in the ambulance job."

2 Likes

Agree with this.

1 Like

Thank you.

We have considered that on the resource creation firstly, but what we thought about is EMS workers leaving the server and targeted player not getting help at all.

However, we have implemented what you have saidand now, in the config file, you can choose whether you want the order to be deleted or not after it has been taken.
See the config file

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