Preview
Features
- Let players who want be taxi drivers and earn money, while you provide transportation around the city for other players.
- Employees can choose either to drive real players or do government orders.
- Button for activating/deactivating taximeter is F10.
- Button for accessing orders list is J.
- In the config file, you can easily configure:
- Key for activating/deactivating taximeter
- Key for opening order list menu
- Rent Vehicle:
- Model (spawn code)
- Rent Price
- Spawn Location
- The time after which the taxi vehicle will disappear if the player is not in it
- Price per meter driven (for taximeter)
- Reward for driving NPCs (government order)
- Taxi Company Price
- Full job translation
- Markers configuration:
- Color
- Type
- Add as many government orders as you want. [EXAMPLE]
- Blips configuration
- UI Components configuration
- Only players with the “taxi” job (configurable) can do the Taxi Job, if it is set that way in the config file. This option can be disabled.
- QBCore Only : You can easily switch between your vehicle keys system in the config file.
- Taxi Company is now usable, boss menu has been added (requires ox_lib) .
- Every time a player completes a government route or rents a taxi vehicle, cut of what the player pays is deposited into the Taxi Company (configurable).
- Taxi Company owner has the possibility of checking the balance in the company, withdrawing money, the price of the company and the possibility of selling the company to the government.
- Boss Menu can be accessed via target (ox_target, qtarget, qb-target)
- Protected against cheaters
- Clean & Responsive UI
- Optimized
- Supports ESX & QBCORE
- Lifetime Support
- Full & Easy Translation
DISCLAIMER
Calling taxi can be thru the command or added to the phone or anything else via triggerevent, we WILL help you do that for free.
BUY HERE: https://uniq.tebex.io/
OTHER WORKS
Resource Info
Code is accessible | |
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Subscription-based | |
Lines (approximately) | 700+ |
Requirements | |
Support | :heavy_check_mark |