A PSA on Steam identifier support

it works, you can load into your server but for my server it doesn’t show characters people made previously

Actually, you find most ES dependent resources looking for identifier in the database. Meaning, players that have already been on the server will be able to play. New players won’t.

Sure thing chief.

Ok then “chief” please name an ESX resource that looks for the steamID. Aside from Kashacters

What should I replace in (“steam:”)? HERE A FRAGMENT:

	local id
	for k,v in ipairs(GetPlayerIdentifiers(Source))do
		if string.sub(v, 1, string.len("steam:")) == "steam:" then
			id = v
			break

license:

The two words “steam”. There are actually four places to change. One above the other.

This WAS a PSA…

Can people stop posting because steam identifiers is down and make a topic in #server-development:server-discussion about changes to identifiers there?

Or better yet, in #server-development:essentialmode.

My apologies. I’ll stop replying to others here off topic.

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Is this the Reason why I keep getting a steam authentication error HTTP 429?

And How long will it take to get this fixed?

I need an Answer ASAP coz I was about to Launch my Server for Testing then A 429 Happened any help I could get?

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A single point of failure which FiveM controls? Not to sound ignorant, but what is wrong with that?

Geuinenly curious.

fivem%20error

Is this also due to the steam problem? or something else?

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I closed the validation in esx, but after entering the game, I found that all scripts requiring steamID could not be used. Does this mean that ESX is about to exit the market?

Do steam licenses change on reinstalls and does it work if you buy gtav not through steam?

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19 posts were split to a new topic: Using the Steam API key manually on the server

How long will it take to get fixed? @FiveM?

That can be a good thing. Time to make a new system without all that essentialMode stuff. That was great until the switch to Nosql…

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We Have a launcher that works with steam identifier, now how can i get r* license with c# in propose to re-build my launcher?

Does anyone know if this applies to a fairly basic fx server? My main concern is I run vmenu and it uses steam identifiers but also uses license identifiers too. I havn’t had a problem logging into my server the last few days and there seems to be other players connecting. I was online with 7 people last night and everything seemed to work fine. I assume vmenu is using the license if steam is having problems? I can still use admin only commands in vmenu so I am fairly certain this is ok? The other thing that worries me is in my server cfg the only way admin is identified is through steam like this:
#add the admin to the group
add_principal identifier.STEAM_“my steam id”

Should I add another identifier in the cfg such as the rstar licence like vmenu uses? I don’t necessarily need steam do i? Any help is greatly appreciated. Thank you

FOR ALL YOU
:smiling_face_with_three_hearts: