Introduction
We’re thrilled to introduce our fresh and unique Garage system. Built with immersion, performance, and usability in mind, it delivers a seamless in-game experience combined with a modern and minimalistic design.
What makes it stand out are the smooth in-game transitions and camera animations that are fully handled within the game world instead of through the NUI, creating a far more natural and immersive experience for players.
The resource is also designed with optimization as a priority, ensuring smooth performance for both players and servers. In addition, Garages include an easy to use Dev Tools menu that allows developers to quickly create, manage, and configure garages, impounds, and vehicle related features directly in game.
Showcase of initial release
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Buy here on Tebex for 23$!
Documentation is available here.
Transitions
As our resources are well known for smooth and immersive transitions, we dedicated extra attention to bringing the same experience into Garages. Every transition and camera movement is designed to feel natural and visually polished.


Design
The latest update introduces a refreshed interface with redesigned UI elements that match the direction of our future resources while keeping the overall look clean, modern, and easy to navigate.
Shared Garages & Car Spawner
Shared Garages allow multiple whitelisted players (via job / player) to access vehicles stored within a specific garage without transferring ownership of those vehicles. This creates a flexible system for factions, teams, or shared properties while still maintaining proper ownership restrictions.
The Car Spawner feature allows developers to create predefined vehicles without storing them in the database. It is perfect for faction vehicles, service fleets, or temporary vehicles and supports custom modifications and custom plate generation.
Dev Tools
To simplify configuration and management, Garages include a powerful and easy to use Dev Tools menu.
Developers can create or remove garages and impounds, manage player vehicles, edit vehicle plates, and even spawn vehicles directly through the interface without relying on manual configuration.
Impounds & Faction Impounds
Public Impounds work as a recovery system that allows players to retrieve vehicles that are no longer parked in any garage.
Faction Impounds provide additional control for whitelisted jobs such as police departments. Vehicles can be held for a specific amount of time and cannot be retrieved by their owner unless the impound duration expires or an authorized employee releases them.
Interested?
Buy here on Tebex for 23$!
Documentation is available here.
More from our store
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | ~27000 |
| Requirements | Framework [ESX/QBOX/QBcore] & ox_lib (zones) |
| Support | Yes |



