[QB] [ESX] ZSX Multicharacter | Cinematic Multicharacter

We’re happy to share that our new Multicharacter is now available!

Links

YouTube: Teaser
Payment: Tebex [18$]
Documentation: Here!

About

Our multicharacter system is truly unique. It utilizes a self-written camera system that we’ve been developing for nearly half a year. As a dedicated team, we are constantly enhancing our resources to expand the features of our multicharacter system even further. Our goal is to create a cinematic and seamless experience, providing users on your server with spine-tingling moments.

Additionally, we have developed an NUI 2D engine for spawn selection. This engine calculates NUI elements to align with specific coordinates, ensuring that our locations are visually spectacular.

The player’s position corresponds to the base camera coordinates, meaning that where your users exit becomes the backdrop for the multicharacter system. We’ve implemented a smooth transition between our camera system and the player’s in-game camera, achieving an advanced level of smoothness.

To streamline the experience, we’ve incorporated a built-in identity system that registers player characters. Our commitment is to make our features fully functional and easy to integrate, adopting a plug-and-play approach.

Features

  • Self written camera system
  • Built-in spawn selection
  • Built-in identity
  • Logout system which can be used as export or as command
  • Unlimited characters slots
  • Settings for players such as diffrent camera animation and filters
  • Algorithms to adjust player positioning in world
  • Web references such as store or discord invite link
  • Music that is easy to set
  • Open server files and framework functions to adjust the interface for the specific frameworks
  • Ability to adjust multicharacter to specific needs such as if player can swap locations on logout
  • Starting items
  • Deleting character

Developers

Our resource has unlocked access to the entire server files, including special files such as framework functions, facilitating seamless integration with other frameworks. A comprehensive documentation page covers various aspects, including workers (functions capable of, for example, adding a promise) and base events, providing users with complete access to the functionality of the multicharacter system.

Furthermore, numerous config files are available, allowing customization of default locations, adjustment of default settings, and the option to disable specific parts of the interface (for example settings part) to suit individual preferences (and much more).

Compatibilities

Since our spawn selector gives you access to spawn at your properties there’s list of currently supported housing systems:

  • qs-housing
  • ps-housing
  • bcs-housing

Gallery







Code is accessible No
Subscription-based No
Lines (approximately) ~3000
Requirements QB / ESX Framework
Support Yes
22 Likes

All that remains is to create a character creator and have some free time :smiley: .

Great job as always.

5 Likes

Thank you!
Glad to hear that you enjoy our resource! <3

3 Likes

The hype is real, the wait is over. Thanks for blessing us with this amazing system.

4 Likes

Thank you, sir! <3

3 Likes

how much ms in resmon?

3 Likes

looks great!

4 Likes

While there’s active camera it gets to around .07ms at CPU:i7 7700 GPU: GTX 1060 3GB with whole development environment. But while nothing happens for example in base multicharacter screen or setting or spawn selection it’s 0.0ms → no global loops are used.

2 Likes

I’m excited to hear that, thank you! <3

3 Likes

Insane work!

4 Likes

Thank you sir! <3

2 Likes

Awesome resource!

4 Likes

oh my god i really love it, its so fluid and perfect
my only question is, is there a way to make force the last spawn on the character?
some spawn have a function that if the players enter the first time after the server restart, the spawn locations are shown, but if the players log outs and comeback the spawn force the last location (until the server restart)

is there a way to make that? if yes, i will be getting for real

4 Likes

Thank you!
Honestly I’m not following could you explain that further more?
Until then I can explain you how things works.
The coords of the camera and the player are their last location and they have access to use spawn selection such as entrance coords of their apartments or default ones from the config_locations file which you can add/remove or disable.

3 Likes

Thank you! <3

2 Likes

awesome code and good support

3 Likes

Thank you! <3

2 Likes

Good one! Good support and good script!

3 Likes

Thank you! <3

Zeus’s resources and support are top tier! Dont doubt in buying these resources.
The design is as amazing as the support <3

2 Likes