We’re happy to share that our new Multicharacter is now available!
Links
YouTube: Teaser
Payment: Tebex [18$]
Documentation: Here!
About
Our multicharacter system is truly unique. It utilizes a self-written camera system that we’ve been developing for nearly half a year. As a dedicated team, we are constantly enhancing our resources to expand the features of our multicharacter system even further. Our goal is to create a cinematic and seamless experience, providing users on your server with spine-tingling moments.
Additionally, we have developed an NUI 2D engine for spawn selection. This engine calculates NUI elements to align with specific coordinates, ensuring that our locations are visually spectacular.
The player’s position corresponds to the base camera coordinates, meaning that where your users exit becomes the backdrop for the multicharacter system. We’ve implemented a smooth transition between our camera system and the player’s in-game camera, achieving an advanced level of smoothness.
To streamline the experience, we’ve incorporated a built-in identity system that registers player characters. Our commitment is to make our features fully functional and easy to integrate, adopting a plug-and-play approach.
Features
- Self written camera system
- Built-in spawn selection
- Built-in identity
- Logout system which can be used as export or as command
- Unlimited characters slots
- Settings for players such as diffrent camera animation and filters
- Algorithms to adjust player positioning in world
- Web references such as store or discord invite link
- Music that is easy to set
- Open server files and framework functions to adjust the interface for the specific frameworks
- Ability to adjust multicharacter to specific needs such as if player can swap locations on logout
- Starting items
- Deleting character
Developers
Our resource has unlocked access to the entire server files, including special files such as framework functions, facilitating seamless integration with other frameworks. A comprehensive documentation page covers various aspects, including workers (functions capable of, for example, adding a promise) and base events, providing users with complete access to the functionality of the multicharacter system.
Furthermore, numerous config files are available, allowing customization of default locations, adjustment of default settings, and the option to disable specific parts of the interface (for example settings part) to suit individual preferences (and much more).
Compatibilities
Since our spawn selector gives you access to spawn at your properties there’s list of currently supported housing systems:
- qs-housing
- ps-housing
- bcs-housing
Gallery
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | ~3000 |
Requirements | QB / ESX Framework |
Support | Yes |