Now I think it should go without saying (since there’s a big notice in the title) but…
xnWeapons is NOT compatible with ESX or VRP and is not meant for roleplay servers. You are free to add support for these frameworks yourself but I will not help you in doing so.
Now with that out of the way…
xnWeapons
v1.1.0
The simple, intuitive and beautiful weapon shop.
Features
MK2 weapon compatibility (new! updated to all weapons available in game build 2699)
Full attachment compatibility
Full weapon finish & camo compatibility
Visual display of the weapon you are buying
Simple and intuitive controls
Native looking UI
Database-less weapon saving and persistence (can be disabled)
hey @Jaymo, very cool release, Smallo gave me your JayMenu yesterday and i thought i’d just ask for permission to use it in my gamemode , is it cool with you if i do? i’ll obviously add credits
I wouldnt see why not. He said he wont support it himself. But, if you code it up, use it. Just do give credit if you release it here, or if he has a Github, maybe push it to him and he can please everyone with your work.
I’m happy for other people to add support for their own servers and like @d0p3t suggested Il make a branch in the git for it. Once someone has something that works, just PM me and Il create the branch so you can pr to it.
This works fine on servers using esx/vrp. It’s standalone. The only thing that’s not implemented is things like permissions or economy for those specific frameworks. But the resource will work just fine.
That’s just the thing, it doesn’t need a database to save weapons. It uses resource KVP so it doesn’t even interact with the server, in fact there isn’t even a server file in the resource.