I know, but dont you think that this would be cool for most servers that will use this? i’ll try to do it myself but i’m not a good programmer so probably i wont finish :frowning:

I don’t understand what the problem is, the resource already saves your weapons on disconnect and gives them back when you reconnect…

But i tested it and i didnt received the weapons back :thinking:

Where the weapons are saved?

They are saved client side in their Key value storage. I think it’s under %localappdata%/CitizenFx

Do @Jaymo knows exactly where?

In: %appdata%/citizenfx/kvs/
but you can’t edit those files in there without some special tool.

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No but as @d0p3t said, it’s saved on the client, on their computer. As for why you didn’t get your weapons back, did you exit the menu completely before disconnecting? Only after you completely exit the menu (and every 30 seconds) does it save your weapons.

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where do I change the coordinate?

Very little of this resource is based on coordinates so you can’t change where a weapon store is located.

Hey, great mod, but I have 2 issues - there are no blips for ammu-nation, and mk2 weapons are not being saved. Could you fix that please? Thanks

no blips on the map ?!

How do you blacklist certain weapons/categories?

did you convert this to work with esx I would be very interested in this

Edit: I have been able to modify it for ESX to charge the player for weapons, ammo, working on the attachments and tints. There is no database.

did you ever figure it out?

@Jaymo How am i able to make it so you can only get certain weapons from the ammunation not all of them

how do i change the location of the shop?

@Xinerki the mad lad updated it, enjoy everyone

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It doesn’t save even if I wait 30 seconds

How do you put that menu on Gabz ammunations desk.

Did you figure this out?