Just a general question as stated in the subject - anything goes, no suggestion is silly.
Iâm selfish NUI: Mouse interactions
The ability to load some Rockstar scripts. Such as the cablecar or MP clothing stores. I know itâs a big ask and itâll probably result in a no as I donât understand how this shit works.
scripts need globals
globals need initialization scripts
initialization scripts need all scripts
Ah okay. RIP that idea then. Damn
The ability to enable addons rpf only on specific servers.
Improve populationPedCreating
Better information regarding hitch warning
's server side. In other words, the correct implementation of this attempt:
Reason being that there are always a lot of questions regarding hitch warnings. I understand one can run an ETW trace, but being able to instantly see at least what resource and/or thread is causing these hitch warnings will significantly reduce the amount of support questions regarding this.
Yeah that would make life easier. Just read through the PR and to âtrackâ if you will, hitch warnings better would be good.
Iâd like to see more people using canary builds and actually testing changes,
so when an update is pushed to prod we donât get 100+ whining children
Would like the new C# assets (CitizenFX.Server.Core.dll etc) to be added to the Linux artifacts by default, so that some idiots can no longer complain why certain C# resources wonât load on their Linux server.
external emoji for gated channels
also, a cool thing to do could be to fix azerty keyboard
It seems that FiveM does not recognize âourâ keyboard and (in settings) shows wrong controls (W instead of Z) which is kinda confusing, even though outside FiveM it works fine
Here it is actually ZQSD not WSAD
A default server icon for those servers who donât have a server icon set.
OneSync improvements
But besides OneSync I would like to see some NUI control improvements that @PichotM mentioned above.
Could you guys look at hitch warnings. We have an extremely powerful server, that should be able to handle the workload of a couple of FXServers. They use barely any CPU/Memory of the total resources available - yet if we try to use the server for zipping/compressing or uncompressing files thereâs a hitch warning which keeps going until the server is restarted. This means we cannot use these powerful servers for anything other than live FXServers.
I understand this might be due to resources (perhaps Mysql-Async) but a way to debug these issues would be a huge help.
A server-sided resmon,
I know there are alternative ways & methods which I use to optimize my server but a resource monitor server sided similar to the client sided resmon would be incredibly helpful to us developers/server owners.
oh and keep up the good work with OneSync, we cannot wait for it to be more stable.
One more thing: Unsure if possible but can FiveM set voice chat to be enabled by default on push to talk? Saves a lot of time getting new people to turn it on.
You didnât really specify how this should work. Cursor should include mouse buttons/wheel?
Unlikely since server switching is a thing and local files may include overrides for files that arenât part of DLC reloading. Itâs more likely that either reverse-game will be implemented, or local files will be blocked outright.
IIRC this was causing issues with running out of script GUIDs due to events being broadcast/multicast. Might be possible to set a callback in a setter nowadays though assuming refs are A-OK these days.
A proper profiler is still planned, but UI for this is a kind-of concern: a web UI wouldnât be discoverable enough, most servers run headlessly, and a devcon
/vconsole
-like socket would be even more problematic.
See for an example of what weâre trying to emulate (and what exists already as integration in debug
builds): https://optick.dev/
If only. Not really a âclient/server itselfâ thing.
Would make sense, but AFAIK the required tools to build facades donât run under Linux/Mono easily, and due to build staging this canât be copied from other builds either.
This is why the new NuGet packages shouldnât be used server-side yet, and why theyâre not added to the docs yet either I guess
Not âclient/server itselfâ. Also, not going to happen unless Discord allows blacklisting certain emoji (using patterns/whatnot).
Is this a thing V itself does at all?
Interesting idea, but would need artwork for a parametric SVG which allows variable colors for the snail using⌠some styling? At least EmojiTwo itself is SVG already.
Every so oftenâŚ
Are you âcompressingâ files using all threads? Of course a CPU-intensive operation hogging all available CPU cores is going to lead to other processes being deprioritized. Try increasing the priority for FXS.
The server doesnât have any UI - how would you imagine this to work? See above for a discussion on profiling considerations.
Isnât voice chat enabled by default already in new V user profile configuration?
The server doesnât have any UI - how would you imagine this to work? :stuck_out_tongue: See above for a discussion on profiling considerations.
JSON format? Just like the player.json
NUI: Mouse interactions Updated (I hope it is better)
Is this a thing V itself does at all?
It works fine in V.
This is also the main reason why french people are kinda lost with fivemâs controls and that ton of videos are encouraging people to install a modified âdefault.metaâ in their citizen folder.