Please, don’t talk when you don’t see the code 
Ye why you need to use qbcore lmao, you could easily do it configurable or standalone… that’s why im laughing at price 120€ price for source, where you’re not even letting anyone to edit how they like it.
By experience, server owners doesn’t like (or don’t know how to) link the framework to the script.
But no matter, links with framework are not encrypted, so even if you take the encrypted script, you can edit it.
If you red my previous message, you can see I already works to add native compatibility with other frameworks (ESX & ox_inventory are already added).
A good idea…
And the price isn’t bad either…
I don’t know why I see so many people complaining about the open version…
They must be in pain from something…
Talking bad about other people’s things…
The script owner has the right to set the price he wants!
No one forces anyone to buy.
Good job.
And I will buy
2 Likes
not talking tho im writing lmao
and why the hell you use “
” emote on me bro, act like big boss, i told you what i see from first look at it, and tbh i don’t think i am or i was alone
Sorry, but you wrote a message to write my code is dirty when you never saw it. It makes no sense.
So, have a good day 
are inventory functions open so you can modify to your inventory needs? i.e. i use core_inventory
Can I add this as an item to place in furniture?
Someone made the same thing free on git

2 Likes
It’s not really the same :
- The free version is only compatible with ox_core & ox_inventory.
- Mine is compatible with way more frameworks & inventories
- The free version has only 1 gunrack models
- Mine use 2 gunracks by defaults and you can add more in the script configuration
Same there on the 2. Point
No, the free version only works with “xm_prop_xm_gunlocker_01a” model
can you make this an item to be out in furniture housing the location thing isnt ideal for me
I can add you an event to spawn a new gunrack. But it needs to be networked, so not the best to use inside an house
Not a even if I use it through housing furniture i have other scripts linked that way
It’s more complexe, because I have to find a way to determinate which gunlocker content I have to display for which player. There’s a ton of housing script.
May I can add a filter to let you edit the ID of the gunlocker before get his content from the database.
I have qs inventory and am willing to pay for edit
I let you contact me in discord. It will be easier to help you than here