After lot of rework, the project is back online and runnning. Everything from the ground up was reworked, Backend, UI, gamemodes, everything !
But maybe you don’t know WarV … So what is it ?
WarV is a PvP server based on a Call of Duty style, which mean you will connect to the server and feel like you are in a game, with lobby systems, levels, prestige, weapon grinds, camo and more !
We currently have few gamesmodes you can hop in right now:
Team deathmatch
Free for all
Search and destroy
Domination
1v1
Gun game
Everything on the server is custom made, from UI, to camera effect, to sounds.
Hello to all! Yesterday we did a beta test that went well despite a child who had fun attacking the server without real interest behind. Thanks to the French community.
Let’s put that aside, I would like to thank all the participants to last night’s session, we were able to test with a full lobby ( 12 players ) + 2 others ! We never had so many players during a test session, so I thank you!
It’s time to make a patchnote to show you all the changes made by the team of developer and mapper of WarV.
In addition, a new category has been added to the discord, “Bug tracker”. In this category you will find channels for each type of bug ( UI / Gameplay / maps ). If you find a bug, please report it in the appropriate channel. For example if there is a bug with two overlapping interfaces, it should be reported in ui-report.
UI
IG scoreboard modification: Player ping are now displayed with a logo
IG scoreboard modification: The 2 teams now have a logo
In the matchmaking menu, correction of a missing slot
Display a new voice indicator if the player is muted
Display of allies’ names in game
Displaying the rank of in-game allies
Displaying the death status of allies in game
Fixed asset loading that had no indication on the screen, so the player did not know if he was bugging or loading the assets
GAMEPLAY
Change how was calculated the hitmarker, the performance will be much better and reliability is much better!
Correction of the ping at the beginning of the game which was at 0 for everyone
Players can now join a game that has already started if the remaining time of the game is more than 60s
Fixed a major bug that was present since the beginning that inverted the two teams, which explains many of the small bugs that were present in parallel.
Improved matchmaking to allow the player to join a game that has already started if the remaining time of the game is over 60 seconds
Added a new submenu in the matchmaking screen to do actions on players by clicking on them ( mute / Add as friend / report ). For the moment only “mute” works, other features will come later.
New patch note to keep you informed of the latest news! Two new beta test sessions have been held since the last patch note, and many changes / improvements have been made thanks to you beta testers !
UI
Fixed rare bug where the death interface could remain displayed at the end of a game if the player died at the end
Creation of a new IG! interface Thanks a lot to the developer Lucas who worked on it to give us an interface similar to the one of BO2!
Fixed a display bug on scores that could cause a non-critical error, but present in the F8 console
Fixed the size of the medals which was a bit too big, causing poor image quality
Fixed level icons that could not go above 50 because of missing sprite!
Correction of the prestiges that were not displayed at all instead of rank when the prestiges were different from 0
GAMEPLAY
Added 3 new unmodified maps based on GTA 5 locations
Fixed random weapons that could be given to the player when the weapon used was out of ammunition
Added a new system of spawn change, when the cumulative kill count of the two teams reaches 20, the spawns reverse, the limit then goes to 40 / 60 etc … According to the tests of today the change should be put around 40 and not 20, it may be too fast. I still need to do some tests to determine the right limit to set
Modification of several weapon sounds to replace them by those of BO2 - Improved loading time in games - Increase the length of the games to 10 minutes instead of 5
Reduction of the volume of the loading music - Reducing the volume of spawn music
By far the most creative project I have seen on fivem. The fact someone was able to use gta’s engine and make a server on a free addon that looks and plays like cod is amazing.