WarV - Call of Duty but on FiveM. [PVP Server/Ranked match]

UPDATE 2024
Hello!

After lot of rework, the project is back online and runnning. Everything from the ground up was reworked, Backend, UI, gamemodes, everything !

But maybe you don’t know WarV … So what is it ?

WarV is a PvP server based on a Call of Duty style, which mean you will connect to the server and feel like you are in a game, with lobby systems, levels, prestige, weapon grinds, camo and more !

We currently have few gamesmodes you can hop in right now:

  • Team deathmatch
  • Free for all
  • Search and destroy
  • Domination
  • 1v1
  • Gun game

Everything on the server is custom made, from UI, to camera effect, to sounds.

Here is some screenshots and preview videos:








New scorstreak HUD

Map voting:

Daily challenge:

Discord: WarV
Server IP: eu.war-v.com

Have a good day, hoping to see you in games :smiley:

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Nice projet ! GG ! :grinning_face_with_smiling_eyes:

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Nice GG ! :slight_smile:

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Thanks !

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Look forward to possibly testing this with you at some point :smiley:

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Amazing work !

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Join the discord, you will be able to soon :slight_smile:

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Incroyable !!!

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Very Nice

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Very good projet ! :slight_smile:

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Tryed this and I have to addmit that it is amazing!!! Check the server out and join the discord!

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WarV Update

Patchnote #2

Hello to all! Yesterday we did a beta test that went well despite a child who had fun attacking the server without real interest behind. Thanks to the French community.
Let’s put that aside, I would like to thank all the participants to last night’s session, we were able to test with a full lobby ( 12 players ) + 2 others ! We never had so many players during a test session, so I thank you!
It’s time to make a patchnote to show you all the changes made by the team of developer and mapper of WarV.

In addition, a new category has been added to the discord, “Bug tracker”. In this category you will find channels for each type of bug ( UI / Gameplay / maps ). If you find a bug, please report it in the appropriate channel. For example if there is a bug with two overlapping interfaces, it should be reported in ui-report.

UI

  • IG scoreboard modification: Player ping are now displayed with a logo
  • IG scoreboard modification: The 2 teams now have a logo
  • In the matchmaking menu, correction of a missing slot
  • Display a new voice indicator if the player is muted
  • Display of allies’ names in game
  • Displaying the rank of in-game allies
  • Displaying the death status of allies in game
  • Fixed asset loading that had no indication on the screen, so the player did not know if he was bugging or loading the assets

GAMEPLAY

  • Change how was calculated the hitmarker, the performance will be much better and reliability is much better!
  • Correction of the ping at the beginning of the game which was at 0 for everyone
  • Players can now join a game that has already started if the remaining time of the game is more than 60s
  • Fixed a major bug that was present since the beginning that inverted the two teams, which explains many of the small bugs that were present in parallel.
  • Improved matchmaking to allow the player to join a game that has already started if the remaining time of the game is over 60 seconds
  • Added a new submenu in the matchmaking screen to do actions on players by clicking on them ( mute / Add as friend / report ). For the moment only “mute” works, other features will come later.
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Great project!

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Looks amazing! keep it up!!

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Patchnote #3

New patch note to keep you informed of the latest news! Two new beta test sessions have been held since the last patch note, and many changes / improvements have been made thanks to you beta testers !

UI

  • Fixed rare bug where the death interface could remain displayed at the end of a game if the player died at the end
  • Creation of a new IG! interface Thanks a lot to the developer Lucas who worked on it to give us an interface similar to the one of BO2!
  • Fixed a display bug on scores that could cause a non-critical error, but present in the F8 console
  • Fixed the size of the medals which was a bit too big, causing poor image quality
  • Fixed level icons that could not go above 50 because of missing sprite!
  • Correction of the prestiges that were not displayed at all instead of rank when the prestiges were different from 0

GAMEPLAY

  • Added 3 new unmodified maps based on GTA 5 locations
  • Fixed random weapons that could be given to the player when the weapon used was out of ammunition
  • Added a new system of spawn change, when the cumulative kill count of the two teams reaches 20, the spawns reverse, the limit then goes to 40 / 60 etc … According to the tests of today the change should be put around 40 and not 20, it may be too fast. I still need to do some tests to determine the right limit to set
  • Modification of several weapon sounds to replace them by those of BO2 - Improved loading time in games - Increase the length of the games to 10 minutes instead of 5
  • Reduction of the volume of the loading music - Reducing the volume of spawn music

WarV Update
Patchnote #4
It’s been a week now and it’s time to keep you informed of all the changes made on the server!

UI

  • Fixed HUD scores that were not reset at the beginning of the game
  • Fix lobby display that was showing the same number for ranked / unranked
  • Improvement of the ping display on the IG scoreboard
  • UI additions for killstreak
  • Fixed a desync on the display of the ranked ranks on the lobby
  • Added a new class creation interface
  • General improvement of the lobby interface
  • Added an easter egg zombie interface (discovery)
  • Modification of the chat display
  • Modification of the minimap
  • Modification of the display of the number of lobby
  • Correction of the prestige which was not displayed if the player joined the game during the game

GAMEPLAY

  • Improvement of the spawn of the map ranch which becomes the map madrazo
  • Added a system to create your own class
  • Adding the system of embleme ( For the moment everything is unlocked )
  • Added killstreak system
  • Change of all skin for all team
  • Improvement of the death camera ( WIP )
  • Improved rank calculation in ranked mode which was too easy
  • Fixed a bug that was not saving classes
  • Added a hitmarker system
  • Added a system to prevent the same killstreak to be launched at the same time
  • Connection is now blocked if steam is not detected
  • Data are now saved in database
  • Games now force start after 60s and exclude players from the lobby who didn’t load
  • Added FFA game mode
  • Added gun game mode
  • Added kill confirmed game mode
  • Added VIP game mod
  • Improved VIP game mode after yesterday’s beta test
  • Redesign of the system of calculation of kills (allowing a better sync + correction of several small minor bug which existed)




Updated post with latest UI work

Updated the gameplay preview ( Twitch )

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Great project! Updates come at the speed of light :grin:

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By far the most creative project I have seen on fivem. The fact someone was able to use gta’s engine and make a server on a free addon that looks and plays like cod is amazing.

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