WarV - Call of Duty but on FiveM. [PVP Server/Ranked match]

Thanks :smiley:

Thanks a lot :slight_smile:

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New free content update dropped.

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It wont let me join your server it keeps telling me connectiong faild after 3 attemps

me too

Can confirm that this is super impressive. A lot of scripters though. 180 snap headshots and and firing while reloading is all over the place.

Is this project alive?

2024 Update:

WarV - DARK MISSIONS UPDATE

:fire: PATCH NOTES :fire:

General Updates

  • Lobby Rework: Slight improvements to the lobby interface.
  • Music: Changed the lobby music.
  • Loading Screen: Updated visuals and performance.
  • Leaderboard: Fixed level icon display issue.
  • Start Animation: Updated for all game modes.
  • HUD Improvements: Enhanced performance and display.
  • Spawn Logic: Reworked for better player placement.
  • Voice Display: Adjusted to only show active speakers near minimap.
  • UI Improvements: Reworked medal displays, map loading logic, weapon display on HUD, scorestreak display on HUD, added armor display on HUD.

Game Mode Updates

  • Team Death Match (TDM): Now a 40-point match.

Gameplay Changes

  • Map Generation Fix: Fixed unsupported maps in Gun Game.
  • Bonus Points: For breaking a player’s armor.
  • Scorestreak Update: New scorestreak - Armor Plate.
  • Map Voting: Now changeable by players.
  • Challenge Completion: New sound and animation.
  • Scorestreak Correction: Fixed issue in solo modes like FFA/Gun Game.

New Content

  • Leaderboard: New category for player levels.
  • New Weapon: UMP 45 (Level 10 SMG).
  • New Map: ‘Rustyard’.

Ranked Play

  • New Season: A new season of ranked play is starting.
  • Expanded Availability: Now enabled on all game modes.

GAME UPDATE PATCH NOTES

General Updates:

  • Reworked spawn logic on all gamemodes.
  • Fixed an out of map issue on RAID.
  • Added bot support for TDM, FFA, and DOM. Bots will automatically join games to fill empty slots, allowing for uninterrupted gameplay while waiting for more players. All challenges and camo unlock processes are functional with bots.
  • Reworked various backend elements for gamemodes.
  • Reworked blips handling to support both bots and players.
  • Reworked players waiting animation in the lobby.
  • Reworked map config handling.
  • Removed old, unnecessary files.

UI/UX Improvements:

  • Improved UI module performance.
  • Added a new “loading” asset sprite when a UI element is loading.
  • Reworked the screen background in the CLASS UI to be independent of the lobby (Note: It may take a few seconds to load).

Operators and Customization:

  • Renamed “Player skins” to “Operators”.
  • Added 2 new operators: Hitman and SAS.

Gameplay Adjustments:

  • TDM matches are now up to 75 points, reverting from the previous setup to provide longer and more engaging matches.

It is, but I should update this post as it was Unlisted due to being not active ^^’
You can join the discord here: WarV
Server IP: eu.war-v.com

GAME UPDATE PATCH NOTES

Performance and HUD Enhancements:

  • Improved in-game HUD performance for smoother gameplay.
  • Complete refactor of HUD files to streamline the user interface.

Ranked Play Updates:

  • Refactored ranked points logic. Points now scale with difficulty, making them harder to earn as you accumulate more.
  • Introduced 2 new ranks in ranked play, offering new challenges and milestones.
  • Due to a reevaluation of rank logic, some players may notice changes to their rank. However, all previously earned rewards will be retained.
  • Added a special animation in the lobby for players ranked Master.

Gameplay and Features:

  • Added bot handling for Gun Game.
  • Introduced the Long Shot and Point Blank medals, along with bonus points.
  • Tweaked medal sounds for a more satisfying audio experience.
  • Adjusted bot counts in FFA to optimize gameplay balance.
  • Reworked scorestreaks: Now usable multiple times within a single life, with increased point costs for subsequent uses. Dying resets the scorestreak cost to its original value.
  • Completely reworked the map display and map voting UI in the lobby menu, offering a more intuitive and user-friendly experience.

System and Resource Updates:

  • Version bump for internal database handling resources, improving stability and performance.

GAME UPDATE PATCH NOTES

New Additions:

  • New Weapon - HK G36Ka4: Powerful assault rifle unlocked at level 20.

System Enhancements:

  • Reworked Game Start Timer Sounds: Updated game start timer sounds for clarity.
  • Reworked Medals Game Logic: Performance improvements for the medals system.
  • Fully Reworked Popup System: Updated to avoid simultaneous popups on the screen.
  • New Weapon Level Up Popup: Added to notify players when a weapon gains a level.

Performance Improvements:

  • Improved Internal Clock/Timer Logic: Enhancements made for better performance.
  • Improved HUD Performance: Updates for a smoother HUD experience.
  • Improved Bot Logic Performance: Performance enhancements for bot logic.
  • Added Safe Thread Logic and Switched Bounds Check: To improve game stability and performance.
  • Completely Reworked Map Bounds Logic: Removed dependency on another script.

Note:

  • Internal code updates for a BR gamemode have been implemented. (Details to remain undisclosed.)

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**GAME UPDATE PATCH NOTES **

Attachments System Overhaul:

  • Reworked Attachments Logic: Attachments system improved for enhanced customization.
  • UMP 47 Overhaul: Now with 30+ attachments, offering unparalleled versatility.

New Weapon Introduction:

  • New Secondary Weapon - FN Five Seven: Extensively customizable with a wide range of attachments, making it a formidable choice.

Bug Fixes and Enhancements:

  • Multiple Bug Fixes: Addressed various issues for a smoother gameplay experience.
  • UI Improvements: Updated with font changes, enhancing readability and overall aesthetics.

GAME UPDATE PATCH NOTES

  • Server Status: After some wait, the server is back online. Thank you for your patience.

Changes and Improvements

Main Lobby and Menu:

  • Revamped the main lobby.
  • Added a new main menu to reflect upcoming game modes.

Map Pool Updates:

  • Removed the map “Scrapt” from the map pool.
  • Added a new map, “Bilgeco,” to the map pool.

Audio Enhancements:

  • Added a new damage feedback sound.

Bug Fixes:

  • Fixed an issue where the player model was not visible on the main menu.
  • Fixed an issue where empty lobbies would not get deleted.
  • Fixed an issue with the chopper gunner killstreak where the killfeed icon would not reset.

Performance Improvements:

  • Improved map loading times.
  • Reworked instance handling logic.

Code Updates:

hey by any chance are theese files for sale?

Whats your discord?