vMenu

I am not too sure, I hadnt heard of that bug before?

sorry got back but its from one of the recent DLCs; i think it’s from the chopshop update (i dont see them in this fix)

@XdGoldenTiger it was a closed issue because FiveM pushed an update, its not released yet to the Release build of FiveM though as the crash still happens Xmas Snow is crashing everyone · Issue #422 · TomGrobbe/vMenu · GitHub

but interesting to look out for, I wasn’t sure if you will have to also apply a fix to vMenu for it too based on what they did

cc: @Mathu-lmn

The fix was made by Fivem so no crash should happen now. No changes in vMenu are required

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Alright cool, was hoping i didnt have to change things lol

Alright, i will have a look into this soon.
Will make a small release for it (v3.6.5f)
If there are any other small changes i should do in this minor release, let me know!

Cheers.

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are you able to do 2 things

  1. Make categories and sub categories for addon cars.
  2. For Addon weapons please allow us to add addon attachments for addon weapons (trainers have this feature)

I cannot add them to vMenu until the CitizenFX’s C# package gets updated to introduce the new license plate index’s in the enum list.

It was added to the natives docs, but not the LicensePlateStyle enum in the code/client/clrcore/External/Vehicle.cs source file.
Update: I made a PR for the fivem github, hopefully it gets merged.

ah alright, thanks for trying I dont know why they havent updated it lol

Perhaps @Mathu-lmn can make a PR if he knows how on that to speed up the process maybe someone forgot

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Golden had already made a PR

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Yeah, i already did :sweat_smile:
As soon as I sent that reply, I was like, well fck no one elae gonna do it so I will :rofl:

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Is there a way to disable vMenu when players are racing, (have race script installed) i have compiled my own vMenu but unsure how to implement for example. (please note i am no coding expert with certain scripting etc)

Citizen.CreateThread(function()
	while true do
		if exports.ArenaAPI:IsPlayerInAnyArena() then
			ExecuteCommand("vmenu_use_permissions false")
		else
			ExecuteCommand("vmenu_use_permissions true")
		end

		Citizen.Wait(1000)
	end
end)

Maybe add setr or whatever the set command is for that permission (ExecuteCommand("set vmenu_use_permissions false")), and then after that command gets executed restart vMenu with ExecuteCommand("ensure vMenu");

Update: and dont use a while true loop.
Set up an event handler for the ArenaAPI that sends an event once when the player enters and exits the area.

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Hey, how can i add tattoos to the menu from newer game builds?

For 2. I have made a PR on the vMenu GitHub that will add that functionality. I’m unsure what the process is for merging it, but I imagine XdGoldenTiger has to do internal testing and QAQC. I don’t know how long that process will take, but hopefully you’ll see this feature soon!

Merged

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Wanted to suggest something. For Healing. A cooldown between the ability to heal for a player. If thats feasible with optimization I don’t know. To prevent heal spamming during fights etc.

has client side time and weather changes been removed?
If I disable time/weather sync from vMenu globally it just removes the world options from the menu for everyone, worked fine on older versions though :confused:

vMenu has never had client sided weather/time?
It has always been server sided to my knowledge.