V3.1.2
Heres the F8 report.
Weird… Is this an edited version of vMenu? If not, Why have you not updated to the latest. There are a ton new bug fixes, and features on 3.6.0
so im having issues with voice chat. I didn’t have it in the older version of vMenu The problem I having is that I disable vMenu Voice chat but for some reason, it overrides the VC that I used but only uses Vmenu unsure what to do because it says simply remove I did that but some reason it still on… and yes I am exec the resources I don’t have that prompt coming up.
figure it out for some reason if you turn this on
add_ace group.gov “vMenu.Everything” allow and have your role on there it will give you the vc I removed it and my vc works again ![]()
Yes it’s an edited version of vMenu, but I’ve looked through and didn’t see anything wrong
True it is an older version, it was on the server before I joined it. Our plan right now is to redo it all and use the updated version.
Ah yep, the typical old owners using very old versions of updated resources, and couldnt be stuffed moving the edits over to new versions. lol
I only know of a few communities still using this version.
It is very outdated, and some things will break as time goes on because of new native updates and stuff that will break the old code.
It might be best if you grab the newest version which is 3.6.0 and re-do everything that you all did to the old version.
Yea, that’s what we are going to do.
why does your FX manifest say the author is Tom Grobbe, as well as gives a github link to this menu under his name/account not yours?
You know not every github and cfx account has to have the same name right?
Is there a way to stop the props from freaking out when a player touches them? They just fall through the map.
hi how can i manage the permissions
Hello everyone, I’m looking to export/display the complete list of props (clothes) with their respective number of drawables for my server. It contains the basic clothes as well as some add-ons. I need to rename them but for that I need the list, otherwise I have to go through everything by hand to find out the number of drawables per prop (clothes).
For every clothe with one drawable I have to write some specitic lua lines for lmy server as showed below, but I doesnt know the ammount of drawable per clothe prop…
["11-1-11"] = {
name = "Veste en jean blanche",
price = 5,
metadata = {
mID = 11,
mModel = 1,
mTexture = 11
}
},
Does anyone have any clues to help me?
carolina how do i join the server
Hello @Vespura ,
Looking for assistance, ive searched this post for help but im trying to install pma voice, to work with vmenu, but when i disable the voice chat options through commenting out the line, upon loading ingame i still have the voice chat option, I have also ensured that anything with the VMenu.Everything is commented out for admins.
Looking for some assistance,
Thanks
When I use vMenu on a linux server (Debian 12) I get the following error when try to join the server:
[json.exception.type_error.305] cannot use operator[] with a string argument with number
Does someone know how to fix that?
When I remove the resource “vMenu” from my server, then everything works fine and I can join the server.
Thanks man that worked.
I really love that vMenu support the new chameleon paints, but there are 82 chameleon colors if u install the files what u need to use it.
In vMenu it only shows 16 is it possible to add all the others, and to add it to secondary color and pearlescent as well and might to the wheel section? that would be awesome.
Why’s track type wheels missing? I remember them being there in earlier versions
And also, does someone know how to fix colourful xenons not saving in saved vehicles?
Why doesn’t the Carbine Rifle show on the weapons menu, just the carbine rifle mk2?
@austin24v how can i get in your game
Can someone update this to include options where the Vehicle Lights stay on during a blackout?
Something similar like:
function ChangeBlackout(blackout) if GetGameBuildNumber() >= 2372 then SetArtificialLightsState(blackout) SetArtificialLightsStateAffectsVehicles(Config.VehicleBlackoutEffect) else SetBlackout(blackout) end end