is there any “special” version of esx required like 1.1 or final ? i cant use it Standalone either lol gives me a Script error in Server lua 104
Is there a reason why the script just decides to break when i drive and the wheels reset themselves?
Can you tell what script?
If its stancer, it does work on esx older version too.
Thanks
@ogdan133
Is onesync enable?
yeah it’s enabled but every once in a while the wheel camber wont stick but the suspension height would save
@ogdan133
you mean its like flickering?
if yes i might really need to do it 0ms wait time…but this will decrease the performance a little bit.
you can try changing the line 289
sleep = 0
bubble always say 0ms is the best for all specially for high FPS.
[ script:stancer] SCRIPT ERROR: Execution of native 00000000e8522d58 in script host failed: Tried to access invalid entity: 137805
[ script:stancer] > GetVehicleNumberPlateText (GetVehicleNumberPlateText.lua:2)
[ script:stancer] > handler (@stancer/server.lua:123)
Getting this at random times.
Can this be the issue when a vehicle is created and deleted in few seconds?
Fix :
AddEventHandler('entityCreated', function(entity)
local entity = entity
if DoesEntityExist(entity) and GetEntityPopulationType(entity) == 7 and GetEntityType(entity) == 2 then
Wait(4000)
if DoesEntityExist(entity) == false then
return
end
local plate = GetVehicleNumberPlateText(entity)
if stancer[plate] and stancer[plate].stancer then
local ent = Entity(entity).state
ent.stancer = stancer[plate].stancer
stancer[plate].online = true
end
end
end)
thats the case, if entity is qued for creation and deleted from client before it reaches the 4 second check (for owned plate gen)
This usually happens when they cycle cars in PDM or take one out from a PD garage for few seconds to see how they look.
PDM? and PD garage?
you mean choosing from showroom or garage
spawn it as not network , so it wont throw a signal for entitycreation
does your version of stancer does not have this DoesEntityExist(entity)?
this is the updated version (fixed maybe 3-4 days after release)
AddEventHandler('entityCreated', function(entity)
local entity = entity
Wait(4000)
if DoesEntityExist(entity) and GetEntityPopulationType(entity) == 7 and GetEntityType(entity) == 2 then
local plate = GetVehicleNumberPlateText(entity)
if stancer[plate] and stancer[plate].stancer then
local ent = Entity(entity).state
ent.stancer = stancer[plate].stancer
stancer[plate].online = true
end
end
end)
Updating server file will avoid this.
You mean updating artifacts? or updating esx be more clear please
the stancer resource, sorry i am not clear
Whats the use of /changenitro and how does the nitrobottle2, nitrobottle3 work?
hey @Renzuzu
Stancer i can use but the heights is not usable.
and ,turbo sound will not run ? can you help me
Does the stancer work with ESX now or is it just QBCore?
bro its
- Multiple Framework (QBCORE, ESX, Standalone)
Hey there question about Renzu_engine.
almost everything is working fine (nice script btw) BUT the engine audio doesnt change if the vehicle is just left on the map after a restart. When we get in the vehicle its just the sound from the beginning not the changed one. if we park it in the normal garage and get it out again it will change.
any way to fix this ?
Great script works perfect i just added positive + camber but need a wheel sizer