Vehicle Behavior Pro - More realistic Vehicle Behavior

Vehicle Behavior Pro

Wouldn’t you like it if the behavior of the vehicles in FiveM was a bit more realistic? If damaged vehicles had less power and sometimes just stopped running? If so, then Vehicle Behavior Pro is just what you need and will provide you these and many other features.

Features

  • OneSync
    Onesync plays a very big role especially at the moment and Vehicle Behavior Pro is fully compatible with OneSync Legacy, Infinity and FiveM without OneSync.
  • Engine stuttering and cutting off
    The more damaged your vehicle’s engine is, the more likely it is that the engine will simply stop or start stuttering while driving.
  • Temperature Degrading
    If your vehicle’s engine gets too hot, it slowly loses health.
  • Engine start failure
    With a configurable probability, the motor cannot be started on the first attempt.
  • Engine Power Degrading
    The more damaged your vehicle’s engine is, the less power it will provide.
  • Performance
    The performance of Vehicle Behavior Pro has been tested to the extreme and optimized to make sure that the game experience is not affected.
  • Config
    Vehicle Behavior Pro is fully configurable. All features can be turned on and off and customized in every single detail.

Requirements

  • None

Configuration

The configuration of Vehicle Behavior Pro is super simple. Just upload the resource to your server and enter your transaction ID into the config for verification purposes and adjust everything in the config according to your preferences.

Framework Integration

Vehicle Behavior Pro is a standalone resource and does not require a framework. Also, Vehicle Behavior Pro should be compatible with almost any framework and resource,

Support

We have also put a lot of effort into Vehicle Behavior Pro to provide you with the most perfect resource possible. However, if there are any questions or problems, you can always contact us and we will help you as soon as possible.

Feedback

Since we have put a lot of effort into Vehicle Behavior Pro, we would be very grateful to hear your feedback.

Download & Payment

Vehicle Behavior Pro can be purchased here in our Tebex Store.

Media

4 Likes

any video of working ?

This looks very fairly priced! Would be nice to see a video preview of some of the features such as temperature degrading. Great work!

So would this be a replacement/upgrade from something like Realistic Vehicle Failure?

We didn’t think of it as a replacement for Realistic Vehicle Failure when we created this resource, but it does something close to that. Primarily, of course, it is effects on the vehicle from damage, but also smaller details like failure to start. More realism improvements will be added in the future with further updates.

nice release! Great job mate

2 Likes

Please put some video for us to see before we purchase it :slight_smile:

Hey, there is a video Vehicle Bahavior Pro | Realistic Vehicle Damage | [FiveM] - YouTube

1 Like

thanks for the preview :slight_smile:

Decent script, do not recommend due to 0.60ms server side. Taking more than esx_status would.

how much ms? performance. show us these would be nice but the idea and script looks nice

Hello BraydxnTV,
May I ask what this script has to do with esx_status?

With kind regards,
the Codineer Digital Team

1 Like

esx_status is absolutely the most unoptimized resource but yours is taking more.

Hello BraydxnTV,
To be honest, I don’t know right now how much power our resource used on our test server, but it was definitely not disproportionately high. The impact on the performance of the server is due to the power the server has and the server version and some other factors. One very important factor that distinguishes our script from a lot of other scripts is the fact that it is written in C# and not in Lua. In fact, one of the disadvantages of using C# in FiveM is that it has a performance disadvantage compared to Lua. However, since this commit to the FiveM repository on GitHub (mono: faster Tick on client by bypassing remoting AppDomain transitio… · citizenfx/fivem@5575937 · GitHub), the difference should be minimal. So maybe the high performance usage is due to an outdated server version or some other factor we can’t control.

I hope I could help you.
Best regards,
the Codineer Digital Team

it takes 100 wall hits to make the car to stop working ? also is there any 3d text or symbol showing engine is hot ? you can also add a bar showing the current engine health.

Hello outsider310,
You can customize how fast vehicles are stopping to work.

I hope I could help you.
Best regards,
the Codineer Digital Team

We put this script in our city and it works great but now our mechanics cannot fix vehicles. Any ideas?