Wouldn’t you like it if the behavior of the vehicles in FiveM was a bit more realistic? If damaged vehicles had less power and sometimes just stopped running? If so, then Vehicle Behavior Pro is just what you need and will provide you these and many other features.
Features
OneSync
Onesync plays a very big role especially at the moment and Vehicle Behavior Pro is fully compatible with OneSync Legacy, Infinity and FiveM without OneSync.
Engine stuttering and cutting off
The more damaged your vehicle’s engine is, the more likely it is that the engine will simply stop or start stuttering while driving.
Temperature Degrading
If your vehicle’s engine gets too hot, it slowly loses health.
Engine start failure
With a configurable probability, the motor cannot be started on the first attempt.
Engine Power Degrading
The more damaged your vehicle’s engine is, the less power it will provide.
Performance
The performance of Vehicle Behavior Pro has been tested to the extreme and optimized to make sure that the game experience is not affected.
Config
Vehicle Behavior Pro is fully configurable. All features can be turned on and off and customized in every single detail.
Requirements
None
Configuration
The configuration of Vehicle Behavior Pro is super simple. Just upload the resource to your server and enter your transaction ID into the config for verification purposes and adjust everything in the config according to your preferences.
Framework Integration
Vehicle Behavior Pro is a standalone resource and does not require a framework. Also, Vehicle Behavior Pro should be compatible with almost any framework and resource,
Support
We have also put a lot of effort into Vehicle Behavior Pro to provide you with the most perfect resource possible. However, if there are any questions or problems, you can always contact us and we will help you as soon as possible.
Feedback
Since we have put a lot of effort into Vehicle Behavior Pro, we would be very grateful to hear your feedback.
We didn’t think of it as a replacement for Realistic Vehicle Failure when we created this resource, but it does something close to that. Primarily, of course, it is effects on the vehicle from damage, but also smaller details like failure to start. More realism improvements will be added in the future with further updates.
Hello BraydxnTV,
To be honest, I don’t know right now how much power our resource used on our test server, but it was definitely not disproportionately high. The impact on the performance of the server is due to the power the server has and the server version and some other factors. One very important factor that distinguishes our script from a lot of other scripts is the fact that it is written in C# and not in Lua. In fact, one of the disadvantages of using C# in FiveM is that it has a performance disadvantage compared to Lua. However, since this commit to the FiveM repository on GitHub (mono: faster Tick on client by bypassing remoting AppDomain transitio… · citizenfx/fivem@5575937 · GitHub), the difference should be minimal. So maybe the high performance usage is due to an outdated server version or some other factor we can’t control.
I hope I could help you.
Best regards,
the Codineer Digital Team
it takes 100 wall hits to make the car to stop working ? also is there any 3d text or symbol showing engine is hot ? you can also add a bar showing the current engine health.
This is a quick reminder that we have released several updates and improvements to Vehicle Behavior Pro since its release.
If you are already a proud Vehicle Behavior Pro customer, we recommend that you update to the latest version to take advantage of the new features.
In fact, the new version is actually a full rewrite, bringing many cool new features to Vehicle Behavior Pro.
These new features include High RPM Engine Degrading, High Speed Engine Degrading, Off road Wheel Degrading and many more
At Garmingo, we’re always striving to make our products better, and we need your help! Your feedback is incredibly valuable to us, and we would love to hear your thoughts on how we can improve.
How You Can Help
We’re interested in knowing:
• What features would you like to see in Vehicle Behavior Pro or any other of our products?
• Are there any changes you think could enhance your experience with this or any other of our products?
How to Share Your Feedback
There are several ways you can let us know your ideas: