ManKind Scripts
[Tebex]
[Showcase Video]
[Config Files]
Used Vehicle Sales
Requirements
- One Sync Infinity
- [ox_lib]
- [ox_mysql]
- [mk_utils] (Provided with script)
- Targeting Resource
- [qb-target]
- [ox_target]
- Setup custom inside [mk_utils]
cl_target.lua
Features
- Framework Independent
- Use any framework via editable bridge files
- QB, QBX and ESX pre configured
- Use any framework via editable bridge files
- Inventory Independent
- Use any inventory via editable bridge files
- [qb-inventory] (and any inventory that uses built in qb-core functions) Pre configured
- [ox_inventory] Pre configured
- Use any inventory via editable bridge files
- Used Vehicle Lots
- Configure as many lots as you with. Each with its own restrictions
- Lot Restrictions
- Vehicle Classes
- Only allow certain vehicle classes (example: motorcycles only)
- Blacklist certain vehicle classes (example: no motorcycles)
- Vehicle Models
- Only allow certain vehicle models (example: imports only)
- Blacklist certain vehicle models (example: no imports)
- Job Vehicles
- Restrict job vehicles from being sold (example: no police vehicles)
- Class and Model checks are done separately so you can allow/blacklist specific classes and models together
- Job Requirement
- Player must have the configured job to list vehicles for sale
- Enable society payment functions
- Can send percentage of sale to player and society account (configurable)
- Buyer Authorization
- Configure custom authorization for players to be able to buy vehicles (example: need a special item or metadata)
- Seller Authorization
- Configure custom authorization for players to be able to list vehicles (example: need a special item or metadata)
- Finance Checking
- Setup checking if a vehicle is under finance. If it is it cannot be listed for sale.
- Vehicle Classes
- Configure listing fee price based upon the vehicles stock sale price
- Configure minimum and maximum number of days listing will stay active on the lot
- Listing fee increases per number of days player lists the vehicle to be for sale
- When listing expires vehicle is removed from the lot and returned to the players garage
- Add custom description text with each listing that players can view
- Listings show all vehicles upgrades
- Vehicle Buyback
- Enable players to sell their vehicle for cash based upon a configured percentage (default 50%) of the stock sale price
- Example: Stock price for a vehicle is $10,000 - A player could sell this vehicle for $5,000 cash if this feature was enabled
- Vehicle Transfer
- Enable vehicle transfers between players
- Command or Item can be setup to initiate a transfer
- Blacklist certain vehicle models from being transferred between players (example: no imports)
- Transfer Authorization
- Setup custom authorization to be able to transfer a vehicle (example: require a special item or metadata)
- Logs
- Add a discord webhook to log vehicle listing, expires, purchase and sell backs
- Optimization
- Runs at 0.0 MS
- All vehicles are server spawned and remain until server restart or script is restarted
My Other Scripts
- [PAID] Garage System
- [PAID] Vehicle Keys System
- [PAID] Vanity and Fake Plates
- [PAID] Garbage Job CO-OP / SOLO
- [PAID] Mining Job
- [PAID] Vehicle Shop
- Boss Menu [QB/ESX]
Code is accessible | Config Files / Bridge Files |
Subscription-based | No |
Lines (approximately) | ~3,500 |
Requirements | [ox_lib] / [oxmysql] / [qb-target] or [ox_target] |
Support | Yes - Discord |