Underground Moonshiners
This script allows players to build Destillaries and use them to cook mash and moonshine .
I will constantly update and make improvements based on your feeback
Will work on ANY framework (open server file for compatibility changes).
It includes pre made files for VORP and REDEM RP compatibility, if you want any other just let me know if you can’t do it yourself.
You can change everything from notifications, items, objects, amounts, preaty much everything.
Explosions destoying the destillary or by beeing bad cooking.
There is one minigame for each of the inputed ingredients. Rewards will change based on accuracy to the recipe value on the config.
Multiple mahses (Items, rewards and animations conifgurable)
Multiple Moonshines ( Items and rewards configruable )
Placed objects will stay after restart. (You can set multiple jobs to be able to destroy a destillary or leave it to everyone)
Built in notifications (Everything can be translated)
Collect the destroyed destillary after it’s destruction cooldown ends. (cooldown time configurable)
A huge smoke can be seen from far away when the destillary is in use or had recent activity.
( video comming soon )
Features:
This is onesync compatible.
This script has an extensive configuration file.
The configuration file makes this script super flexible.
All texts displayed can be changed in the config.
All items can be changed by you.
All objects, props and animations can be changed by you.
All reward amounts have config values.
The objects are saved and deployed on server restart.
The objects can be destroyed by Law.
You can setup multiple jobs that can destroy the objects.
You can blacklist multiple locations at your choice where the destillary can’t be build.
You can setup the temperature gap where it will be possible to build.
To make the mash production you need to have 3 ingredients.
Then you need to select the amount of each you want to input.
There is a config for the recipe so each ingredient has an ideal amount.
The closer you get to the right ammount of each one the bigger is your reward.
After getting this mash you need to cook it into moonshine.
To cook minigame they need to control the temperature with a minigame.
The more stable the cooking process was the reward will be bigger.
There is also the possibility of destroying the production.
The destillary will explode if you get it red for a long time.
If Law destroys the destillary it will also explode.
The the destillary will be able to be collected after explosion and cooldown ends.
Smoke will stay until cooldown ends.
You can choose what are the rewards.
You now can add multiple recipes.
You can now run the script on any framework.
Everything can be chanegd and adjusted using the config.
Get it here:
Underground RedM | Underground Moonshiners (tebex.io)
Code is accessible | Server side for any framework compatibility
Subscription-based | No
Lines (approximately) | 900
Requirements | None (open server file for compatibility changes)
Support | Yes
If you would like a new feature to be added just let me know