The Ultimate Job Script Pack offers four detailed job scripts for your FiveM roleplay server. Players can explore diverse professions with synchronized systems, realistic interactions, and progression mechanics to keep the experience fresh. Optimized for performance and realism, this bundle provides a dynamic roleplay environment.
Included Scripts
Garbage Job Script
Take on garbage collection missions with synchronized object handling and a custom modded garbage truck.
Features: 3 leveled missions, modern UI, level system, sound and animation effects, optimized UI, custom objects, and more.
I cannot recommend the pack for now. They all look cool, nice functionality and nice UIs, but without Open Source they are useless. Support and communication is terrible and the code quality must be terrible. Theres so many jobs to just refuse to work correctly that it is unreal. Weird bugs that cannot be replicated reliably but they somehow manage to happen every second time you try to do something.
To add salt on a wound everything was okay on the surface - until we let 70 players play on our server. In Synthetic testing only fashion and diving was malfunctioning. Only garbage job was reliable so far and this one I can actually recommend.
We are a 4th day into a server and already changing job pack because this one was causing players to leave our server.
Why even release a V2 of some jobs and create new jobs when the old ones are working?
Hello,
First of all, thank you for taking the time to share your feedback — we genuinely appreciate it.
We’d like to clarify a few points regarding your concerns:
The release of V2 versions for some jobs is not a marketing tactic. In fact, all V1 buyers receive the V2 version completely free of charge. Our main goal with V2s is to deliver a more refined, feature-rich, and stable experience based on feedback from our community. These updates aim to transform basic jobs into deeper and more immersive gameplay experiences.
All our scripts are actively used and tested by many servers, but it’s true that some issues may only arise under specific player counts or rare conditions. As you’ve mentioned, certain bugs appeared only when reaching 70+ players — which shows how unpredictable edge cases can be. That’s exactly why we always encourage users to report any issues they encounter. When we’re informed of a bug, we aim to fix it as quickly as possible and release an update.
We’re sorry to hear the experience wasn’t what you expected, and we hope you’ll consider giving us another chance in the future. We’re continuously improving and always open to feedback — that’s how we grow.