Look, I don’t know anything about animating 3D models. So if this is a stuid question, just go easy on me lol. Is there any way to convert Mixamo animations to this tool. I’m thinking of something like updating the Spider-Man mod to have more accurate Spiderman poses
It seems to be working but there is a bit of tweaking needed in order to upload the rig and import it back into 3ds Max.
I am still encountering issues though when playing a second custom animation even after setting Unknown1C to a unique name but I will keep trying.
What method have you used to apply the animation or rig? I mostly do hand animations but I’ve tested out a few methods to apply Mixamo animations which seem to work fine
Are you retargeting the animations or are you using controllers and helpers to reanimate the rig from the mixamo rig? Cause if you are retargeting it you might need to edit the curves and if you are using controllers then you are just not aligning the rig properly I guess
Just tried it - it’s cool. I also tested if the animation from the jesus model would work on freemode - yes, it does perfectly, but as noted here, using the freemode model is better as it has more bones.
As I don’t see anyone already posted it, here is my complete rig from the tutorial (with no keyframes) if someone doesn’t have the time to follow it: jesus.max (12.4 MB)
How do I put edited .onim or custom .ycd to the game in single player? Do I just drop it into x64c.rpf/anim/ingame folder?
Doesn’t it need an xml file to come with it???
I have animation done but can’t export it to the game