It appears Latent events aren’t working properly, they trigger correctly but sometimes trigger multiple times.
This happens whenever the bits per second is higher than the amount of bits transmitted (or when there’s bits leftover in buffer after all data is read , has something to do with the buffer probably)
IE: you sent something containing 2 bytes like “hi” through a latent event with 2000000 bps it will trigger 1000000 times (give or take, haven’t looked into the exact numbers)
I’ve included a small test resource to illustrate the issue, it builds a string containg 1000 entries of test and sends it with 1000000 bps, it results in the client event running aprox. 214 times. It also includes the log illustrating the resulting debug print at the end of the file
latenteventbug.zip (72.7 KB)
If you post here without knowing what you’re doing you’ll most likely get suspended, you should probably post in #technical-support instead.