I don’t personally know, so I won’t answer on that matter as to misguide and misinform people. But in regards to the 2 big packs, perhaps 1 is male and 2 is female?
You are more than welcome to join the dis-cord and ask more questions to DurtyFree and the team over there
If you do this, keep in mind that there is a limit to clothing category per gender, per pack. You may only have a maximum of 128 synced clothing variations per category per gender. If you go beyond this, the game will accept the pack and it will appear to sync for you, but any index beyond 128 will roll back to 1 to anyone on the network who is looking at your ped.
You’d be fine if you assembled two packs as such. Just remember that you won’t be able to deal with hat hair clipping because of the YMT limit. We are on 2372 and have 3 packs because we have so many jbibs.
The game engine is limited to 128 clothes per drawable type, if you add more than that things will go funky. It could cause clothes going invisible, not being streamed at all, game crashes etc. Just try to avoid that.
See Tays answer with my wiki article regarding this
Not sure if it was posted already, but all cars use the same weapon hash for the machine gun:
GetHashKey('VEHICLE_WEAPON_GRANGER2_MG')
You can use the following code to disable the gun when a player enters one of the Contract vehicles (Buffalo4, Champion, Deity, Granger2, Jubilee or Patriot3):
A lot of vehicle have weapons but could still be used.
For example the viseris has a custom which adds machine guns. So if the custom is not enabled, the vehicle can still be used, and if the weapon is disabled using DisableVehicleWeapon, then even with the custom, the MG cannot be used.
so i have seen so many posts about ipls now and even the main post has many parts regarding the ipl but what do i need to load now to enable the IPLs added by the “The Contract” dlc?