[Standalone] Simple Scene Creator

Hey there! :smiley:

After many months of no input from my side in release category,
I’ve finally decided to create something which may finally be useful to someone! (I’ve used demo of this script on my own server) Not everyone knows how to use CodeWalker properly.

I Present Simple Scene Creator
Video (Showcase)
https://streamable.com/4yffh2

Images (one thing I’ve created, including template in files)

(I didn’t bother with floating, I’ve made this before I fixed coord setting)


-You can place them using either /loadscene ring || or /loadtemplate ring

Features

-Quickly place new entities
-Quickly add new entities to your project
-Create New Static Scenes
-Create New Templates for Scenes
-Simple UI

-Simple and Quick replacement for ymaps

Download Simple-Scene-Creator

This script is not completely finished. If anyone has any suggestions on what to improve, I’ll be happy to develop this script further.

Quick note:
-You can’t rotate an entire template at once,
-Compressing data is not really necessary
-Data Compression if taken From LZString, This version is minified and only uses UTF-16
-Adding new entities (from world) is harder than it needs to be, same with managing them, I’ll make it way easier.

All commands and keys

  • /allowscene - allows player to create/change scenes, for people using this online
  • /createscene - create scene(file) and allows user to make changes to it
  • /loadscene - loads scene from file with given ID
  • /createtemplate - you need to have scene loaded/created, it creates file with current scene id
  • /loadtemplate - load created template with given id
  • /movetemplate - move template, switch between modes using `
  • /scenedeleteall - Delete all entities in current scene

Keys

  • TAB - Open Menu
  • M1 (Left Mouse Click) - To Focus on TAB Menu
  • Q / E - Rotate Any Entity (heading)
  • A / D - Rotate Object Roll
  • Z / X - Rotate Object Pitch
  • ` - Change Between placement Modes (raycast/offset based)
  • ESC - Go Back (Exit)
  • ENTER - Accept/Confirm placement/select
  • Scroll (mouse wheel) - Change Speed of rotation/movement

There are no requirements, this script is standalone and will remain this way

14 Likes

Amazing release man. I have been looking for something like this and it’s amazing - I am definitely going to use and utilize this in my server!

  1. Are there any requirements for this resource?

  2. What are all the commands with this resource?

1 Like

Hey,
I’ve updated this post and now it includes this info. There are no requirements for the use of this, you just have to start it, and type /allowscene

There are 7 commands.

  • /allowscene
  • /createscene
  • /loadscene
  • /createtemplate
  • /loadtemplate
  • /movetemplate
  • /scenedeleteall

Details are in the post.

Cheers :smiley:

1 Like

Thnx for this releaase

1 Like

Great script!

1 Like

Thank you for this relase!

1 Like

Maybe possible way for props to save over a server restart to act like a perma prop until removed or scene is unloaded

2 Likes

That’s a wonderful idea! I’ll definitely include this in, maybe next update?

It will probably be a 5 minute job to create it.

Thanks!

3 Likes

woooooow nice work man

1 Like

Thank you and great work! I also love the suggestion above this as well :))

1 Like

This is free??!?! Super dope, thanks for the release!

2 Likes

it nice but on qb it will not work no errors and command will show up but nothing loading and would be nice to add admin only commands

Hey,

Its strange… This script is a drop in and run type of script. Are you sure that no anticheat interrupts spawning of props and that you’ve allowed client side to spawn props?

Also admin commands are one thing I might be able to easily add, today evening or tomorrow there will be an update for Standalone/ESX/QB admin commands

1 Like

ok i will what tile the update try again I’m hoping this works and admin command would be good as i would see player messing with this in live server using it like fortnite lol have you ever look at world bucket and have you tried saving props in bucket 2 and seeing if they spawn in bucket 1

Buckets are one thing I’ll definitely try to add. I’ll see what i can do about this since more and more servers use minigame maps for which I believe this script can be used there.

I’ll release new update today for sure but buckets will come maybe tommorow or day after. I would need to rewrite spawning to server side but once again not everyone uses Onesync same as not everyone uses client side for props. Though life :no_mouth:

1 Like

New Update!

1.01

-Added Admin Check For ESX(tested) and QB (not tested)
-Added ability to manipulate rotation / movement speed of entities with Scroll
-Added Easy Debug Info
-Added Simple Notification (used for only one thing, I'll change that later)
-Template files are now loaded above player instead of their creation coords
-Removed Unnecesary data from template files reducing their size
-Removed "Manage ...", replaced with "Manage Entities" For all types
-Fixed entities spawning local after loading scene, even if set to network

image
Top Left Screen

Planned To Add Next Update

  • Rework(modify) spawn system to be compatible with OneSync
  • Add Perma Prop as mentioned by itz_M1sty
  • Improve overall usability of menu
  • Improve Notifications And Debug Menus

i understand and thank you very good work

defo don’t work on qb but I’m looking now why nothing will show up with commands

You could try and return true at the start of admin check. See if works then or not.

just tried that and turned the admin off still no ui will appear