[STANDALONE] r_animations - Most complete animation menu

Preview - Youtube

Docs - GitBook

Features

  • Walk Styles and Face Expressions saving after relogging.
  • Possibility to one time animation play or in loop mode.
  • Favourite animations saving:
    • List with favourite animations.
    • Possibility to set 6 different sets of favorite animations (5 animations in each set), which can be played by pressing the key.
  • 900+ animations in config by default.
  • Dark and light mode.
  • Full screen and compact mode.
  • Weapon Animations
  • Ability to edit the position of the character during the animation to fit it anywhere.
  • Injured walking style from a certain amount of hp.
  • Animation play with whole body or only upper body.
  • Fully optimized; 0.00-0.01 ms on idle and 0.02-0.03 ms when using playing anim, handsup etc.
  • Synced perfectly between all players and works flawlessly.
  • Built-in ragdoll, crouch, handsup and pointing.
  • Option to combine animations
  • Background blur option
  • Option to play animations in vehicle
  • Shared Animations
  • Exports for animations to use in another scripts
  • Easy to add more animations.
Updates
  • 21.05.2024 Version 1.6.7

    • Added a lot of new animations:
      • 6 new shared animations
      • 13 new walking styles
      • 38 new party animations
      • 45 new animations with props
      • 28 new other animations
    • The script now includes a total of 910 animations.
  • 16.02.2024 Version 1.6.6

    • Fixed “strange walking style” bug when you are leaving vehicles.
    • Management of the animation play command has been expanded:
      • Added the ability to disable the command in config.
      • Added ability to set command cooldown.
      Config.AnimationCommand = {
          CommandToogle = true,
          Command  = 'e', 
          Cooldown = 1000, -- in msec (1000msec = 1 second)
      }
      
  • 18.10.2023 Version 1.6.5

    • Added “fixprops” command which restarts your ped in case of bugged props. The command name can be edited in the config and disabled.

    • Added export to restore last walk style

      exports['r_animations']:RestoreLastWalkStyle()
      
    • Add an option to config that when you cancel an animation after “animedit” it doesn’t teleport back to where it was used.

    • Added saving the aiming style in the database and restoring it after entering the server.

    • Fixed deadcheck on crawl when using statebag for checking.

    • Blocked the use of animedit during scenarios. Fixed a bug that caused the character to freeze when using animedit.

    • Fixed strange weapon aiming after leaving vehicle.

  • 26.08.2023 Version 1.6.0

    • Added an option to run an animation on a spawned NPC.
      Example:
    local ped = CreatePed(pedType, modelHash, x, y, z , heading, isNetwork, bScriptHostPed)
    exports['r_animations']:PlayAnimOnNPC('dance', ped)
    
    • Fixed being able to walk through walls after using edit position multiple times.
    • Improved the dead check function and improved performance with QBCore.
    • Fixed a bug with changing HP and Armor when changing positions.
  • 24.07.2023 - Version 1.5.1

    • Animations will not be canceled when interacting with doors.
    • Rewritten code to remove props from animations. This solve the “prop sticking” problem
    • Fixed a bug with aiming styles that caused a weird walking style when exiting a vehicle and limited the use of weapons in some cases.
  • 12.04.2023 - Version 1.5.0

    • Added Crawl system, credits big thanks for @MadsL
    • Added option to disable sprint while crouched
    • Added option to disable finger pointing while in a vehicle.
    • Added an option to automatically disable ragdolls if the ped is dead.
    • When the animation plays, the menu does not close.
    • Improved the crouch system.
    • Improved script optimization.
  • 09.01.2023 - Version 1.4.0

    • Added option to use menu while walking.
    • Added ability to make shared animations with attaching.
    • Added few attach player to player shared animations like Carry, Take Hostage.
    • Added ability to add second prop to animation.
    • Fixed bug which allowed you to move through walls using animation edit.
    • Optimization tweaks.

Dependecies

  • mysql-async or oxmysql or ghmattimysql

Optional Dependecies

  • For QBCORE
    • qb-core
  • For ESX Version
    • ESX Legacy and below. (We are not supporting EXM/ExtendedMode or ESX v2.0+)

You can buy this script from tebex. (Script is escrow protected)

Tebex Escrow Version [r_animations] 25$ + TAX

Tebex Open-Source [r_animations] 110$ + TAX

Support

  • If you require support, just drop a message below and I will try to get back to you as soon as possible.

When you buy now, you will receive all future updates

OTHER RESOURCES

Code is accessible No
Subscription-based No
Lines (approximately) ~2000
Requirements oxmysql/mysql-async or ghmattimysql
Support Yes
6 Likes

Mhh… Looks like to

2 Likes

Its probably the other way around because this one here got already released in Oct. 2021

2 Likes

if we purchased this, do we get update?

1 Like

Yes, of course.

1 Like

Dope love this animation menu, loved the update where you could position your sitting and so forth!
GLWS!

1 Like

This should honestly be a 100 usd… I’ve had this system for a long time and will never look back.

3 Likes

Nice to hear your positive feedback!

1 Like

option for keybinds?

2 Likes

Yes you can assign animations to keys

Very good menu

1 Like

Thanks for your kind comment

New update has been released.

Hey i got a Question. Is there a Radius who cancel the editing of Animation bc. instead the players can fly right?

1 Like

There is a maximum distance that can be set to move the character away when editing an animation. After canceling the animation, the character returns to its pre-edit position. Flying using this feature is not possible.

1 Like

Awesome shop! Helped our server with all the tech!

1 Like

New update has been released.

Gonna add sitchair in the near future?

1 Like
  • Copied @anon70864786
  • Copied @MadsL
  • Didn’t credit any of them
  • None of my code is original

Sick update bro, feels familiar

1 Like

He has to steal my AnimationList.lua first

1 Like