Features
- Walk Styles and Face Expressions saving after relogging.
- Possibility to one time animation play or in loop mode.
- Favourite animations saving:
- List with favourite animations.
- Possibility to set 6 different sets of favorite animations (5 animations in each set), which can be played by pressing the key.
- 900+ animations in config by default.
- Dark and light mode.
- Full screen and compact mode.
- Weapon Animations
- Ability to edit the position of the character during the animation to fit it anywhere.
- Injured walking style from a certain amount of hp.
- Animation play with whole body or only upper body.
- Fully optimized; 0.00-0.01 ms on idle and 0.02-0.03 ms when using playing anim, handsup etc.
- Synced perfectly between all players and works flawlessly.
- Built-in ragdoll, crouch, handsup and pointing.
- Option to combine animations
- Background blur option
- Option to play animations in vehicle
- Shared Animations
- Exports for animations to use in another scripts
- Easy to add more animations.
Updates
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21.05.2024 Version 1.6.7
- Added a lot of new animations:
- 6 new shared animations
- 13 new walking styles
- 38 new party animations
- 45 new animations with props
- 28 new other animations
- The script now includes a total of 910 animations.
- Added a lot of new animations:
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16.02.2024 Version 1.6.6
- Fixed “strange walking style” bug when you are leaving vehicles.
- Management of the animation play command has been expanded:
- Added the ability to disable the command in config.
- Added ability to set command cooldown.
Config.AnimationCommand = { CommandToogle = true, Command = 'e', Cooldown = 1000, -- in msec (1000msec = 1 second) }
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18.10.2023 Version 1.6.5
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Added “fixprops” command which restarts your ped in case of bugged props. The command name can be edited in the config and disabled.
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Added export to restore last walk style
exports['r_animations']:RestoreLastWalkStyle()
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Add an option to config that when you cancel an animation after “animedit” it doesn’t teleport back to where it was used.
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Added saving the aiming style in the database and restoring it after entering the server.
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Fixed deadcheck on crawl when using statebag for checking.
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Blocked the use of animedit during scenarios. Fixed a bug that caused the character to freeze when using animedit.
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Fixed strange weapon aiming after leaving vehicle.
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26.08.2023 Version 1.6.0
- Added an option to run an animation on a spawned NPC.
Example:
local ped = CreatePed(pedType, modelHash, x, y, z , heading, isNetwork, bScriptHostPed) exports['r_animations']:PlayAnimOnNPC('dance', ped)
- Fixed being able to walk through walls after using edit position multiple times.
- Improved the dead check function and improved performance with QBCore.
- Fixed a bug with changing HP and Armor when changing positions.
- Added an option to run an animation on a spawned NPC.
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24.07.2023 - Version 1.5.1
- Animations will not be canceled when interacting with doors.
- Rewritten code to remove props from animations. This solve the “prop sticking” problem
- Fixed a bug with aiming styles that caused a weird walking style when exiting a vehicle and limited the use of weapons in some cases.
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12.04.2023 - Version 1.5.0
- Added Crawl system, credits big thanks for @MadsL
- Added option to disable sprint while crouched
- Added option to disable finger pointing while in a vehicle.
- Added an option to automatically disable ragdolls if the ped is dead.
- When the animation plays, the menu does not close.
- Improved the crouch system.
- Improved script optimization.
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09.01.2023 - Version 1.4.0
- Added option to use menu while walking.
- Added ability to make shared animations with attaching.
- Added few attach player to player shared animations like Carry, Take Hostage.
- Added ability to add second prop to animation.
- Fixed bug which allowed you to move through walls using animation edit.
- Optimization tweaks.
Dependecies
- mysql-async or oxmysql or ghmattimysql
Optional Dependecies
- For QBCORE
- qb-core
- For ESX Version
- ESX Legacy and below. (We are not supporting EXM/ExtendedMode or ESX v2.0+)
You can buy this script from tebex. (Script is escrow protected)
Support
- If you require support, just drop a message below and I will try to get back to you as soon as possible.
When you buy now, you will receive all future updates
OTHER RESOURCES
Code is accessible | No |
Subscription-based | No |
Lines (approximately) | ~2000 |
Requirements | oxmysql/mysql-async or ghmattimysql |
Support | Yes |