Electus Zipline
Synced between players
Nice and smooth feeling when using zipline
The length between the zipline poles represent the required amount of rope (item for qb & esx)
Gravity (faster downwards than upwards and the speed is dependant on the angle between the poles)
Perfect to enchance your roleplaying in different scenarios such as robberies!
TO-DO
If using qb-core or esx add items zipline_poles
and rope
Config
Config = {
Lang = "en",
Framework = "esx", -- "none", "esx" or "qb"
ESXEventString = "esx:getSharedObject",
Inventory = "default", -- "default"(qb/esx), "mf-inventory"
RequireRope = false,
MaxLength = 25, -- max length of distance between poles
Keys = {
["G"] = {key = 47, label = "~INPUT_DETONATE~"},
["K"] = {key = 311, label = "~INPUT_REPLAY_SHOWHOTKEY~"},
["E"] = {key = 38, label = "~INPUT_CONTEXT~"},
["Z"] = {key = 20, label = "~INPUT_MULTIPLAYER_INFO~"},
["BACKSPACE"] = {key = 194, label = "~INPUT_FRONTEND_RRIGHT~"}
},
KeyActions = {
SetUpPole = "E",
RideZipline = "E",
RemoveZiplinePole = "G",
Cancel = "BACKSPACE",
},
}
Images
Zipline pole image
Video showcase of the script (click here if the video won’t load)
Other resources:
Advanced pet system
Mobile housing
Farms
Shops
Code is accessible | Yes (Only some math and server files are unaccessible) |
Subscription-based | No |
Lines (approximately) | ~550 |
Requirements | None |
Support | Yes |