[STANDALONE] Metal Detecting

0tti_metaldetecting

Script allows players to detect metal in places where there is sand


Features
  • Configurable ground hashes for metal detection
  • Arrow marker indicating the direction and distance
  • Logs that can monitor players receiving loot or exploit attempts
  • Secure and optimized code that guarantees a smooth experience
  • Customizable props that spawn upon digging
  • Highly customizable, extensive configs and many editable files (dispatch, inventory, minigames, notifies, progressbars, framework & logs)
Requirements
  • Inventory (esx / ox_inventory / qb-inventory / qs-inventory / custom)
  • Interact-sound (not required)
  • ox_lib (depency)
Main config

Other releases

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Metal detecting prop is not made by me, original creator glitchdetector (Vegard m'Bendiktsen) · GitHub

Code is accessible No
Subscription-based No
Lines (approximately) +1000
Requirements ox_lib
Support Yes
1 Like

Installation guide

Nice idea and price!

1 Like

Thanks❤️

Added source code version on Tebex https://0-scripts.tebex.io/package/6778713 14.99€ + VAT

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UPDATE - 1.0.2

  • Added a new chest scenario when digging for loot: Watch Metal Detecting Update | Streamable
  • Added missing metal detector images and items.txt
  • Increased object request timeout
  • Moved shared configuration to src/shared/config.lua
  • Updated loot loot pool structures
  • Added a new command for debug mode: metal_detecting:convertItems converts old item formats to the new structure
-- Old format
['item_name'] = {amount = {0, 10}, chance = 50.00}

-- New format
{name = 'item_name', amount = {5, 10}, chance = 50.00}

Note: The old loot pool format is still supported, but converting to the new format is recommended.
Edited files: All