
Script allows players to break into construction containers around the map with different ways (lockpick, crowbar or hacking device).
Features
- Highly customizable, extensive configs and many editable files
- Works in ESX / QBCore / QBOX or custom framework
- Secure and optimized code that guarantees a good experience
- Minimum required number of officers on duty can be set
- Logs that can monitor players from breaking into container to getting loot
- Many dispatch presets to choose from cd_dispatch / aty_dispatch / tk_dispatch / qs-dispatch / ps-dispatch / rcore_dispatch / custom
- Different minigames that can be chosen depending on breaking in method
- Crackable safes that can spawn into containers by a chance with own minigame
- Construction workers that can attack you when breaking into a container
Requirements
- Map (helnius / slb2k11 / custom)
- Target (ox_target / qb-target / custom)
- Inventory (esx / ox_inventory / qb-inventory / qs-inventory / custom)
- Framework (esx / qb / qbx / custom)
- Dispatch (cd_dispatch / aty_dispatch / tk_dispatch / qs-dispatch / ps-dispatch / rcore_dispatch / custom)
Config files
Main shared config
Client door config (hacking)
Client cabinet config
Client angry workers config
Server loot config
Screenshots
Other releases
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Preview Youtube
Purchase Escrowed 14,99€
Purchase Source code 29,99€
My Discord Server
|
|
| Code is accessible |
No |
| Subscription-based |
No |
| Lines (approximately) |
+2500 |
| Requirements |
ox_lib |
| Support |
Yes |
4 Likes
Black friday sale 20% off
Possibly in the next update might want to add a cooldown timer or a max number of containers they can hit per storm etc. to the script otherwise criminal players will find the grouped containers and just hit them all in one go.
1 Like
I may consider it in the next update, thanks for the idea. Feel free to join my discord for better information about future updates <3
## 20% sale for 24 hours!
Source code price reduced to 29.99€ + VAT
MINOR UPDATE - VERSION 2.1.7
- Added support for
qb-target, ox_target, and custom target scripts
- Moved shared configuration to
src/shared/config.lua and added a new target option
- Moved
server/data/loot.lua to cabinets.lua, changed the lootpool format, and renamed itemsChance to itemChance
- Renamed
server/data/safe.lua to safes.lua and changed itemsChance to itemChance
- New command available in debug mode:
container_robbery:convertItems cabinets / safes converts old item formats to the new structure
- Added required inventory items in the
inventory-items/ directory
-- Old format
['item_name'] = {amount = {0, 10}, chance = 50.00}
-- New format
{name = 'item_name', amount = {5, 10}, chance = 50.00}
Note: The old loot pool format for cabinets and safes is still supported, but it’s recommended to convert to the new format.
Edited files: All
0-containerRobbery - 2.1.8
- Fixed
qb-target bridge BoxZone export and job checks in ox_target bridge
Edited files: client/editables/target.lua server/main.lua
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