Advanced Construction Container Robbery

container_robbery

Script allows players to break into construction containers around the map with different ways (lockpick, crowbar or hacking device).


Features
  • Highly customizable, extensive configs and many editable files
  • Works in ESX / QBCore / QBOX or custom framework
  • Secure and optimized code that guarantees a good experience
  • Minimum required number of officers on duty can be set
  • Logs that can monitor players from breaking into container to getting loot
  • Many dispatch presets to choose from cd_dispatch / aty_dispatch / tk_dispatch / qs-dispatch / ps-dispatch / rcore_dispatch / custom
  • Different minigames that can be chosen depending on breaking in method
  • Crackable safes that can spawn into containers by a chance with own minigame
  • Construction workers that can attack you when breaking into a container
Requirements
  • Map (helnius / slb2k11 / custom)
  • Target (ox_target / qb-target / custom)
  • Inventory (esx / ox_inventory / qb-inventory / qs-inventory / custom)
  • Framework (esx / qb / qbx / custom)
  • Dispatch (cd_dispatch / aty_dispatch / tk_dispatch / qs-dispatch / ps-dispatch / rcore_dispatch / custom)
Config files

Main shared config

Client door config (hacking)

Client cabinet config

Client angry workers config

Server loot config

Screenshots
Other releases

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Preview Youtube
Purchase Escrowed 14,99€
Purchase Source code 29,99€
My Discord Server

Code is accessible No
Subscription-based No
Lines (approximately) +2500
Requirements ox_lib
Support Yes
4 Likes

Update

  • Addes ps-dispatch support
  • Fixed some known errors / bugs

Black friday sale 20% off

UPDATE

  • Added safes that can spawn inside of containers by a chance, config can be found on data/safe.lua (client & server side)
  • Added bl_ui minigames support, includes many different minigames (Minesweeper, Circle progress and many other)
  • Minigames can be changed now on src/client/data/door.lua & src/client/data/cabinet.lua
  • Added new editable file editables/notify.lua (client & server side)
  • A few new locales and fixed some bugs

Possibly in the next update might want to add a cooldown timer or a max number of containers they can hit per storm etc. to the script otherwise criminal players will find the grouped containers and just hit them all in one go.

1 Like

I may consider it in the next update, thanks for the idea. Feel free to join my discord for better information about future updates <3

UPDATE

  • Added two different cooldown options that can be changed on shared.lua + new locales global_cooldown & player_cooldown
  • Fixed some bugs
1 Like

## 20% sale for 24 hours!

UPDATE & CHRISTMAS SALE

  • Hacking function removed from the front door and moved to the electrical box located on back of the container when using helnius’ map.
  • Added sound for success and failure during hacking.
  • Escrowed version now for ONLY 9.99€ & source code 24.99€

UPDATE - VERSION 2.1.1

  • Fixed a mistake where utils/functions.lua file was locked on source code version.
  • Fixed wrong_number_combination notify & safes target locales.
  • Fixed global cooldown from affecting police’s locking containers.
  • Added version check on script start, version-check.lua file is open source.
  • Added a chance for getting items itemsChance src/server/data/loot.lua
  • Fixed itemsPerCabinet not working correctly
  • New inventory type esx src/shared.lua& added better error handling on src/client/editables/inventory.lua

Price reduced to 9.99€

Source code price reduced to 29.99€ + VAT

Easter sale -20% off! https://0-scripts.tebex.io/package/6539834

MINOR UPDATE - VERSION 2.1.7

  • Added support for qb-target, ox_target, and custom target scripts
  • Moved shared configuration to src/shared/config.lua and added a new target option
  • Moved server/data/loot.lua to cabinets.lua, changed the lootpool format, and renamed itemsChance to itemChance
  • Renamed server/data/safe.lua to safes.lua and changed itemsChance to itemChance
  • New command available in debug mode: container_robbery:convertItems cabinets / safes converts old item formats to the new structure
  • Added required inventory items in the inventory-items/ directory
-- Old format
['item_name'] = {amount = {0, 10}, chance = 50.00}

-- New format
{name = 'item_name', amount = {5, 10}, chance = 50.00}

Note: The old loot pool format for cabinets and safes is still supported, but it’s recommended to convert to the new format.
Edited files: All

0-containerRobbery - 2.1.8

  • Fixed qb-target bridge BoxZone export and job checks in ox_target bridge

Edited files: client/editables/target.lua server/main.lua

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