This is a powerful resource for FiveM, offering you the ability to unleash your creativity by crafting custom maps seamlessly within the GTA 5 environment.
With a user-friendly interface and robust features, this map editor provides a platform for you to design intricate landscapes, race tracks, stunt arenas, roleplay environments, and more.
Easily export your maps
Generate YMAP or JSON exports effortlessly with a simple command.
Maps are stored in a MySQL database, allowing you to revisit and edit your creations at any time.
Right after exporting your map from the editor, you can easily upload your map to your server with one line of coding.
Example:
Ace-System
This which allows you to let only specified players to use the Map Editor. You can configure this in server/config.lua . To enable Ace-System, ENABLE_ACE should be set to true .
How to start using Map Editor when Ace-System, is enabled?
Simply run command vmeace in game console (F8). You don’t need this if ENABLE_ACE is not true .
Unleash your creativity and elevate your server experience with Vizsla’s Map Editor. From daring stunt arenas to immersive roleplay environments, the possibilities are endless. Download now and transform the GTA 5 world into your own masterpiece!
In my latest update to my Map Editor, I’m thrilled to present the Redo/Undo feature! With a simple “undo” command, you now have the power to revert your latest changes. Embrace creativity without limits, and explore the freedom to experiment like never before. Elevate your map editing experience with the ability to undo and redo effortlessly!
This is cool and all but what is the difference between codewalker which is free vs this except that one is in game and the other is in a different application.
Regarding multiplayer support, it’s worth noting that CodeWalker currently does not offer multiplayer functionality. This means that when using CodeWalker, you are essentially working on your maps alone. In contrast, my map editor has no such limitations. You can collaboratively create a map from scratch with your friend(s), making the process efficient and enjoyable, depending on the chosen theme and concept.
Moreover, here are some key features of my map editor:
Ongoing Development: I am actively developing the map editor, continuously implementing new features to enhance your mapping experience.
Test Mode: The map editor provides a test mode that allows you to evaluate your map without affecting other players. You can initiate a solo test, record your movements with the Movement Recording Tool, and make further adjustments as needed.
Export Options: Currently, you can export your map in YMAP and JSON formats, with plans to add more formats based on your needs.
User-Friendly Interface: I invested over two months in testing to ensure that the map editor is user-friendly. My goal was to create an editor that is easy to navigate and use effectively.
i really like this one, but what’s really keeping me from buying it are some problems with accessibility.
I tested it on your server, but my workflow is much slower compared to Codewalker, despite your resource having much more potential.
For example i want to control how fast the things are moving, so i can fine control it. (via keyboard) Maybe add a hotkey to make things move slower. Or a settings menu where you can set the speed.
If you do so can you also add a function so i don’t have to press STRG-L if i want to rotate something? Like pressing predefined buttons to rotate, without the need to press an extra button. Would make things so much faster. You can hide this behind an extra settings menu, so people don’t get overburdened.
If i copy a prop, then rotate it via “R”, all settings off the prop get resetted (like “Lights”)
→ Is this a bug or intended?
Settings window is a thing I am already working on. And the second thing you have mentioned may be a bug: I will try to reproduce it, and fix if needed.
The latest update includes a settings window allowing users to adjust freecam and entity movement speeds. Update is available both on Tebex and open source versions.
• Removed encryption from server/export.lua file to enable users to create their own exporting templates for maps according to their specific requirements.
• Added a new window: “About” to provide guidance for users on how to utilize the resource effectively.
• Implemented minor interface fixes for improved user experience.
exports.lua:
Create your own exporting templates for maps according to your specific requirements.
The latest update includes an ACE-System, which allows you to let only administrators use VME. You can configure this feature in server/config.lua . To enable it, set ENABLE_ACE to true .
WHAT TO DO WHEN THIS IS ENABLED?
Simply execute command vmeace in game console (F8). You don’t need this if ENABLE_ACE is not true .
Hey this looks very cool. Do you have to add your own custom props into some folder? Is it also possible to add props in from prop websites or does it have to be pre configured into the script first?
Get ready for the next level of map editing. Packed with powerful new features, enhanced performance, and a sleek interface, this update will transform your mapping experience. Whether you’re creating stunning visuals or refining gameplay areas, Map Editor 3.0 offers everything you need to bring your vision to life.
• Easier export of maps
• Complete new, more user-friendly interface
• Major fixes to element controls
• Faster loading of maps
• New map loader to upload your creations to your servers, and load them flawlessly
• Remove World Entity: You can get rid of unnecessary entities of default GTA map, by simply selecting an entity and tapping DELETE.
• Other minor fixes