[Standalone/ESX/QB] Advanced HUD with SAFE/RED ZONE System

Isn’t it true that the biggest servers have an exclusive and homogeneous aesthetic in all their scripts?

The design is very important for your players, because if you have every script with different designs… it will give a less professional feeling, even if your server is great.

That’s why at CodeForge we strive to forge great AESTHETIC PACKS for you to have a great server.

This is an advanced HUD that includes everything you need:

    • HUD for food, drink, oxygen, stress, work, money, bulletproof vest…
    • CAR HUD with speed, fuel warning, seat belt, lights, broken engine…
    • Location HUD with the name of the area and the street.
    • SAFE ZONE and RED ZONE system, so that the HUD warns every time you pass through it.
    • ANNOUNCEMENTS system, with nice design and sound so you can warn your players of what you want. Only administrators use it.
    • CONFIGURATION PANEL system so your players can hide things from the HUD if they want a simpler HUD.

It is optimally optimised with very low power consumption. Also through the config_framework.lua file, you can configure all the functions in case you have another framework than ESX or QB.

  • UNIQUE design. Customizable and professionally animated interface.
  • Code with no known bugs and 100% optimized.
  • 0.00 ms without using the system and 0.02 ms using the system.
  • ERROR-FREE and PROTECTED.
  • UI RESPONSIVE with all resolutions.
  • 24/7 Support
  • COMPATIBLE WITH ESX and QB and STANDALONE

:point_right:Showcase Video: https://youtu.be/z05tKv6NnMI

:point_right:Config: Pastebin

:point_right:Config Framework: Pastebin

:point_right:Buy it: https://codeforge.tebex.io/category/standalone

Other SCRIPTS :point_down:

Code is accessible No (YES aesthetics and HTML)
Subscription-based No
Lines (approximately) 900
Requirements QB/ESX/Standalone
Support Yes
2 Likes

The best FiveM HUD, complete, fully configurable and at a very good price.

1 Like

The wait is over…!! Im getting this today.!!!

2 Likes

Thank you for your words! Any request for the HUD will be a pleasure to add in UPDATES @the_og_killz :smiley:

1 Like

UPDATE !

  • Added a /cinematic command (It makes the hud disappear and puts black bars on top and bottom).

  • Now the UI of the location, Red Zone and Safe Zone will also appear if you go on foot, not only by car.

  • Now if you are in DEBUG mode you can see drawn on the map the radius of the Safe Zone and Red Zone, to make it easier for you to adjust.

  • Hidden the native marker of the bullets.

1 Like

IMPORTANT UPDATE - Sleek Series HUD

  • Reduce consumption. Now the script consumes 0.00 ms unused.

  • Added two more options to the In Game Configuration Panel :

  1. HUD size , so each player can make it bigger or smaller.

  2. Color of the HUD so that each player can put the main color they want.

  • Fixed an error that some people did not update the money.

UPDATE - Sleek Series HUD

  • General CODE optimization.

  • The money section has been redone to make it even more optimized.

  • The Weapons and Bullets Display System section has been redone to make it even more optimized.

  • The Seat Belt System has been redone , since it failed that when you were not wearing your seat belt, you would not be thrown into the air in a crash. It already works perfectly. Also now a notification will come out when you put the belt on or take it off.

  • Now the HUD will not be displayed while loading the city , so it will not appear in your MultiCharacter, Identity etc. It will only appear when the player spawns in the city.

  • Added the option to disable the Weapon Display System , in Config.UseWeaponSystem = true.

  • Added the option to disable PNG images of weapons on the screen, so that only bullets without images are shown.

  • The option to add a third rectangle of extra money has been added . To be able to show another currency, such as black money, cryptos or vip money. You will have to edit the function in the config_framework to display the currency you want.

  • It will no longer appear in the F8 any warning regarding the entities of the fuel. No need to touch the config_framework for gasoline again

  • Added possibility of using Static ID, configuring it in the config and in the config_framework

  • Added possibility to disable the minimap, in the config

  • Added possibility to disable the marker of the locations on the screen, in the config

  • Improved STRESS system. Now you can add all the jobs you want that will not be affected by stress

  • Created a function for you to reduce stress. You must add this function in everything you want to reduce stress, in consumables, areas, maps…

Trigger to reset stress (client):

forge-hud:resetStress
  • Added the possibility to show in the HUD the GANG and the rankof your character. This is enabled or disabled in the config.

  • Added a new command /nohud to hide the full HUD. There is also the /cinematic command to hide it with cinematic stripes.

  • Added those two possibilities (no hud and cinmatic) to the HUD Settings Panel for more convenience.

  • Open the stress function, in the config_framework.lua.

Config.CustomStress = true. If you set it to TRUE it will use system stress from esx_status or whatever you put in config_framework.lua

  • Created two new exports in case you want to use your own Safe or Red Zone System. These are:

exports[‘forge-hud’]:ShowSafeZoneHud()

exports[‘forge-hud’]:ShowRedZoneHud()

exports[‘forge-hud’]:HideZoneHud()